Medic Archive

Thread: Stim resources question.

Stormtrooper1234
Mon Nov 17, 2003 5:17 pm
#1

Hey, i just wonder what are the best materials aka Minerals, Metal, Inorganic, Organic to make stims. i need a list of the best materials of those 4 kinds. thx.



Johnnyrico- Master rifleman/ Master Swordsman
Alliance pilot: 1/1/1/1
Capt_Moroni
Mon Nov 17, 2003 6:55 pm
#2

When making stims, you need material that have a high Overal Quality, and Potential Energy. Or high malleability and Overall Quality.


The schematics for the stim's tell you what you need to look for.




Filoviridae Infortunus
Droids N'Things
3468 -5908 Fayth, Corellia
Droids N'Things II
-674, 364 New Coventry, Corellia
Traigus
Mon Nov 17, 2003 7:32 pm
#3

Materrials vary by server, and vary by week to week (they change).

Best bet for accurate reccomendations at any point is your server board, or one of the crafting websites.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Stormtrooper1234
Mon Nov 17, 2003 9:06 pm
#4

k ty.



Johnnyrico- Master rifleman/ Master Swordsman
Alliance pilot: 1/1/1/1
EwokMuffin
Wed Nov 19, 2003 7:06 am
#5

There




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
EwokMuffin
Wed Nov 19, 2003 7:07 am
#6

There is no list of best resources, unless you ask whats best on YOUR server at any given time. Check out www.swgcraft.com for a current list (assuming it's updated for your server).


You want to look for High Overall quality, then high Potential Energy. On inorganics you want high Unit Toughness. The higher the better. And try to use advanced resoruces for better stims.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Page 1 of 1
Previous Next