Medic Archive
Thread: Injury treatment speed and the new patch?
My understanding of the Diagnostics tree is that it reduces the time between heals of Health and Action when you are healing others.
I had heard that this time reduction would apply to self-heals after the mount/city patch... has anyone noticed a difference?
Also, what is the scale/metric for each point of injury treatment speed, i.e. what is the difference in heal frequency between none in Diagnostics and Diagnostics 1, 2, 3, or 4?
Thank you for sharing what you know.
Depends on what you mean by Heal. If you mean healing damage, yep you should see the reduction. I don;t remember the exact times but with no diagnostics your delay should be around 10 seconds before you can stim again. At 4 (or maybe it's Master Medic, been a while) it should go down to about only 3 seconds.
Now if you are talking about healing wounds, Diag makes no difference. You'd need the Wound Treatment Speed line in Doctor for that.
Was there a change to this scheduled for this patch? I think I heal the same speed as I did before (2 second delay, with +4 Injury Treatment Speed gloves).
Zarlor wrote:
Depends on what you mean by Heal. If you mean healing damage, yep you should see the reduction. I don;t remember the exact times but with no diagnostics your delay should be around 10 seconds before you can stim again. At 4 (or maybe it's Master Medic, been a while) it should go down to about only 3 seconds.
Now if you are talking about healing wounds, Diag makes no difference. You'd need the Wound Treatment Speed line in Doctor for that.
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-T