Medic Archive

Thread: XP???

Xymor
Sun Jul 13, 2003 9:27 pm
#1

I have picked up Novice Medic today and have been healing myself using /tendwound, as well as Stimpacks. Healing works great, however I have not gotten 1 poin of XP for it..?


Hmm..how do you advance in this profession???




=----------= |------- Xymor -------| =----------=
Fabbie
Sun Jul 13, 2003 9:30 pm
#2

You heal others. :-)


Brad

GlacierXp
Sun Jul 13, 2003 10:10 pm
#3

GlacierXp Server SunRunner Class Medic


You do not get xp for healing your self you only get it if you heal other people. Next time you play go to the medical center in your town that you are currently in and click on somebody that looks hurt and heal him for xp. first set up macro's to make it easy.


/tendwound strength


/tendwound <name of trait you want to heal>


I hopw that this helped you!!!!

medic1973
Sat Nov 22, 2003 3:55 pm
#4

Thanks for that.



mooro

medic1973
Sun Nov 23, 2003 1:08 am
#5

Yes Hi.



i am a newbie so bear with me if I seem a little slow.



I have noticed that my medical xp is not increasing at all ,no matter how much damage I heal for other players.



I access the heal damage command via the radial menu.



I think my xp hyas been going up if i use heal wound, but not damage. Can anyone suggest why, as I can't advance if I can't advance my x.p.



mooro

Traigus
Sun Nov 23, 2003 1:19 am
#6

There are actually 4 basic healing commands.

/tenddamage (heals white parts of green/red bars. For no XP. No equipment needed.

/tendwound (heals black part of green/red bars, as well as secondary stats.) Get XP for use on other people. need a medcenter, camp, or droid with medical module to use.

/healdamage (heals more damage on whate part of bars), requires stimpacks. XP for using on other people. Stimpacks can be bought or made by medics.

/healwound (heals more black bar and secondary stats) requires woundpacks. XP for use on other people. need a medcenter, camp, or droid with medical module to use.


Radial menu---
Uses /heal commands in preference if med packs in base inventory (not in bags)... uses /tend if no packs in base inventory.

all commands have a sorting argument.

/tendwound strength or /healwound strength will heal strength.. without the specific stat /tendwound will heal a wounded stat until there are no wounded stats left. Order is unkinown (maybe random?).

/healdamage pulls from stims in inventory in some odd manner. May not always be the same one.

all commands take the argument "self" /healdamage self , or /tendwound self.
-T

[edited for more clarity]

Message Edited by Traigus on 11-22-2003 03:19 PM



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