Medic Archive

Thread: #1 medic problem ---- Factory Crafting Time (IMO)

AllGalaxies
Sun Nov 16, 2003 12:04 pm
#1

I am tired of the time it takes to craft medicine in a factory --- I am surprised that this is not one of the top 5 and am looking for what other medicine crafters think of it.



For example it takes 9.6 minutes to make a stimpack B in a factory. 144 seconds each subcomponent and 144 seconds for the B. So if you make a run of 1000 you are looking at 6.6 days total factory time.


I think it is crazy that it takes us more time to make 1 stimpack B in a factory than a large harvestor.



What do you guys think?





Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



Kyller_Relic
Mon Nov 17, 2003 10:27 am
#2


Well, I dont have any idea what the formula is, but the time it takes in a factory is dependant on what the complexity of your product is. When I make factory runs, instead of experimenting multiple times on a product, I just do it all at once. This method often takes me a couple of tries, but in the end I get a product that can come out of the factory faster, due to its lower complexity rating.


But bottom line is, this thing runs night and day, day and night and you dont have to worry about it. If its not fast enough, get another factory. This is actually the first time I have heard anyone complain about a factory being too slow (Not that that takes away from your argument), its just that I dont think its that big of a deal if only one person, that I have seen here, complains.




------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
Life is far too serious to be taken seriously...
AllGalaxies
Sun Nov 23, 2003 8:27 pm
#3

LOL I have 8 factories running.



The time IS NOT dependent on the complextity, or it would take a weaponsmith just as long or longer to run a crate of weapons as it does us to make meds. The fact is it takes several times longer to run a batch of stims than any other type of crafted item in the game of similar complexity.


I myself have heard EVERY large scale medical crafter I have met complain about the time it takes, especially those that have large scale crafted in other professions. There is obviously a penalty for medical crafters (intential or bug remains to be seen) and I think it is a good time to bring it up to the devs and see what the rational is or wether they are just unaware and will fix it.





Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



Traigus
Sun Nov 23, 2003 9:00 pm
#4

Actually, it is usually very far down on our lists.

Most people power through medic very fast, and end up as Doc or CM.

With few exceptions, the peopel that bother to vote on things, or even psot here, are usually brand new medics, or peopel that are using up remaining points here.

Both of these groups seldom have med factories.

Factory issues tend to be high priority in Doc and CM, but not a big deal here.

Feel free to push it as an issue.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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AllGalaxies
Sun Nov 23, 2003 9:42 pm
#5

K - I will move it over to Doctor board then, just figured it would be appropriate here since the main things that ppl craft in bulk are actually Medic schematics. I never make 1,000 Enhancement packs at a time (LOL That would take a week of factory time I bet!)



Thanks -





Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



Traigus
Mon Nov 24, 2003 8:08 am
#6

Yeah, drives them nuts over there.

But most of the factory users and salespeople tend to hang out in those 2 places.

Factory time is a effect of complexity, and is across the board for all crafting in factories. If we got ours lowered, everyone else would want a piece of that action too.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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AllGalaxies
Mon Nov 24, 2003 9:07 pm
#7

point is that theirs is already lowered in time per point of complexity. Ours is disproportionatly high. I have compared it to both armorsmith and weaponsmith times.




Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



Traigus
Wed Nov 26, 2003 1:23 am
#8

If you can get me a chart of the differing times for the same complexities, I can try to mark it up as a bug.


I'm a little but hammered right now in RL, to go on a fact finding tour for times on my server (won't be in game until Sat. at the earliest I expect).

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
AllGalaxies
Wed Nov 26, 2003 8:58 am
#9

Will do --- gotta get w/my armorsmith friend (I have a weaponsmith too) and I will chart the 3 factory times per point of compexity.




Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



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