Medic Archive

Thread: Rate my plan...

theGauch0
Mon Dec 08, 2003 6:14 pm
#1

I have 26 points to spend on the Medic tree. Here are my goals:


1. I want to heal my own wounds and damage.


2. I want to do the same for guildmates when there is no better skilled medic available.


3. I want to be able to craft quality Stim Bs and sell them on a friend's vendor.


So this is what I'm thinking of taking: 2-1-2-3


I'm thinking that organic chemisty III will allow me to create my own woundpacks, and the experimentation bonus will help me craft better quality stim Bs. I'm hoping that the med use skill i'll have will let me use all of the med packs i can create, but i haven't checked yet. I'm also banking on the notion that i can purchase harvestors and a factory to allow me to mass-produce stim Bs, but i am totally new to crafting and have no artisan skill at all, so I not sure yet if this is all realistic.


Please point out any flaws in my plan.




--------------------------
Olakazza
Enlightened Wookie
Defenders of Talus
TwilightScout
Mon Dec 08, 2003 8:38 pm
#2

You don't need pharmacology if you just want to use B's.

Note that you aren't going to be able to compete with doctor made B's, at all. It might still be useful to make them yourself if you're unable or unwilling to purchase meds from doctors but you probably won't dent the stimpack market which is really dominated by doctors.

Setting up a resource infrastructure and a factory when you just have Org Chem seems like a bit of a waste to me, unfortunately.
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