Medic Archive
Thread: Rescources for Crafting
Advanced Biological Effect Controller
Lokian Wild Wheat
Tatooinian Fiberlast
Advanced Liquid Suspension
Dantooine Wild Berries
Talusion Water Vapor
Advanced Chem Release Duration Mech
Herbivore meat
Class 4 liquid Petro
Advanced Solid Delivery Shell
Domesticated Oats
Dolovite Iron
I am on Intrepid and I'm not sure if all servers have the same resources.
Stats are different on each server
http://swgcraft.com/currentresources.php
Right now i can only craft sim A's and medpack A's(yeah i know newb i havent been on for a while) but thanks for the info.
By the way i can't experimeint on my stimsanymore(i forgot how)what do you need to experimient on stims?
Start with the following 4 resources:
1) General high OQ / high PE organic (check swgcraft.com for what is good and realtviely new on your server)
2) General high OQ / no PE (or very high PE - 0 PE is better than some in most cases) inorganic (again, check swgcraft.com).
3) Dantooine Berries (any quality, though high OQ / high PE is better)
4) Talusian water (and quality, though high OQ is better)
With limited experimentation points, you can still probably get a 250-300 base heal Stim B without much effort. You can use compelte garbage for the CDRM and BEC if you have to - the ALS and the resources in the final assembly make 80% of the difference in power.
Move to using ABECs (experimented for charges) when you have the chance as these will give you more significantly more charges (and therefore make your other resources go farther).
If you intend to master doc, save your ACDRM resources until you are master doc. They only add 10% or so to the final power and the resources are hard enough to find that it may make sense to wait until you can maximize their use. If you don't intend to master doc, the hassle of ACDRMs is probably still not worth it.