Medic Archive
Thread: Quit running away, I'm trying to heal you!
Has this happened to anyone else?
So I'm out and about with a group - I have tiny medic skills and I don't pretend to be the be-all-end-all of medic-ing.
First, this is hilly country, so right then everyone is waiting for me (bah, no points for scout skills). Someone gets attacked, so TKA runs headlong into where the action is. Can I see him? Nope, too hilly. I click on him in group screen and blindly follow the blue arrow up to where he's getting spanked - of course it's on top of the hill... one-mississippi, two mississippi - no really, I *might* get there before you die.
Meanwhile the rest of the group is still at the bottom of the ravine, and all of a sudden, they're getting whacked, and scampering and scattering around, while I chase after them attempting to get into a 7 meter range so I can zap them with one of my pitiful stim B's.
We have incaps, we have deaths, and in a wretched mood, I blame those stupid hills. Vowing to never set foot on an incline again, we hop over to dantoine.
And the same thing occurs! Creatures come out of the nest and everyone is hopping around with their guns, running in odd patterns while i'm running after them trying to heal them. Stand still, foolio, and you might not die! Or chase the monster, and then lead him back to the group. Doesn't this sound reasonable?
Well... not really sure how to deal with this, being a non-combat type myself. I know that in DAOC my tanks never moved an inch, cause they knew out of range = dead. Even the mages stood patiently while being whacked on so it would be easier for the tanks to peel, and easier for me to heal. I think it's the guns versus swords thing, that creates this wacky behavior, but still, I don't know.
Any thoughts on this phenomenon?
You know, doing CM I haven't really messed with this too much these days, because I ranged heal now. But, have you tried using the /follow command or key to get close to them? If they have scout skills chances are they can still pull away from you, but since there was supposed to be some changes in the melee ranges I was wondering if they woudl affect our heal range as well. Used to be if you were on /follow (and going the same speed) you kept about 7m away from the target and couldn;t heal them. Just wondering if we sould heal from that distance now.
At any rate, this is a VERY common problem for medics and Docs. You just have to train the people you are with to either stop moving so you can get to them, or that they must keep track of where you are and if they MUST run, to run towards you.
Eventually they learn.
Well, most of them.
-T
I still have the same problems, event though I'm a master Doctor.
As a medic/doctor, other players need to understand that wherever you are standing should be considered their base of operations. Before battles, I remind people to not travel very far from me or else they will not get healed; they either need to be meleeing or standing next to me with their ranged weapon.
Of course, some folks will run to the left or right and agro something else. I'll do my best to keep them alive (clicking on their name and pressing autofollow works great!), but I focus my heals on my groupmates that are playing smart.
As a Master Doctor, I can afford to let someone get killed. But if I have to rez somebody twice due to their errant behavior, they get a warning that I will not rez them if they wander away again. And I've gotten some angry tells. ![]()
I don't like to be in charge, but some groups need to be taught the basic SWG survival techniques.
- GG Crew
Ok, on your toolbar put 2 buttons, /follow and /stopfollow.
Use Ctrl-1 to Ctrl-x to target a member of your group and hit the follow hotkey.
You will then chase after them and normally I find I am close enough to heal them.
On an aside, I always keep my main tank (non-Creature) on /follow to start with as he is the one i will be healing the most.
Hope this helps
Moy - The Travelling Minstrel
NJ62 wrote:Well... not really sure how to deal with this, being a non-combat type myself. I know that in DAOC my tanks never moved an inch, cause they knew out of range = dead.
I think you've hit the nail on the head right here. I played EQ for four years and got very frustrated with the recklessness of people in this game ... to the point where even now that there is a death penalty (item decay on cloning) I still don't hunt with others. I'll probably get around to it now that I've decided to master Doctor ... but maybe not.
But basically, the people that started playing this game by and large have not played MMOGs before. They need to learn strategy ... just as others did with UO, EQ, DAoC, etc. There are some who are willing to learn ... and some who are not. The ones who are not ... let them die and don't worry about it ... they're not worth the resources you'd spend on them.
then continue healing whoever is closest.
I know a few people that just don't get it, and you know what? they're the only ones that die when we're out doing missions. If you die outside of rez range with me, you don't get ressurected. no if's ands or buts.
The medic/doctor healing range was not increased with the melee range kludge
Zarlor wrote:
You know, doing CM I haven't really messed with this too much these days, because I ranged heal now. But, have you tried using the /follow command or key to get close to them? If they have scout skills chances are they can still pull away from you, but since there was supposed to be some changes in the melee ranges I was wondering if they woudl affect our heal range as well. Used to be if you were on /follow (and going the same speed) you kept about 7m away from the target and couldn;t heal them. Just wondering if we sould heal from that distance now.
sounds like they come from games like AC (dont care what they say, its a FPS for me) and PS2/Xbox games so they aint used to having a healer with them.
EQ and DAOC teaches ya the importance of staying near the medic.
Whenever I heal, I make a deal with the players. I will watch their health and will run in and heal them if they get aggroed. THEY in turn will, if they are able, come back to me for healing (since I'm Pistoleer I can stand in the back).
It works pretty well since most groups I'm in use pets for main tanks. The TKAs can just run back and get healed, then run back in. The gunfighters just sidle up close to me for healing, then go about their business. And, I stay relatively safe and motionless.
Emergencies, of course, are a different matter, but usually people have been good about coming to me within range to be healed.
Do not worry. Your problem usually is a self correcting one. Once a person has either run away far enough that I can't get to him in time to save him (keephim in the battle)or doesn't pay attention to what he is doing enough to break from the fight and get close enough to me for a quick heal will learn the fatherly lesson of sitting in the incap state until I feel likewalking slowlyover to heal them. After doing this once or twice they learn to not do it again. Of course a stern slap helps.
It is also my responsiblity to maintain situational awareness as to what is happening on the battlefield and make choices (sometime tough ones) as to who I can save and who I can't. This means sometimes running away so you don't get incap'd.
My other tidbit of advice. If you can get some of the scout tree (exploration)you'll be much better off. I use my scout skills forharvesting and keeping up with my ranger buddies ordepending on the group I am with outrunning them. Mask scent ability and drag incap'd player to safety while the creature has no idea I am even there is a good thing. Also nothing better than looking down from the top of hill watching the poor rifleman (thinking he is all hot, and that he is the best in the galaxy) trudge up the hill......slowly.
Drat. Oh well.
_Macabre_ wrote:
The medic/doctor healing range was not increased with the melee range kludge
Still get out of range messages when 6m away while running after..
I hereby nominate Zarlor to bring this to the dev's attention as an oversight!
Seconded? Aye!
All in favor ( Yay!) unanimous!
Sick 'em Z.
-T