Medic Archive
Thread: Any chance we can talk the devs into giving us schematics for Damage Stimpacks?
Page 1 of 1
KetherSWG
Sun Feb 29, 2004 6:52 am
#1
Since I started playing back in June, I've looted two items called "damage stimpack" -- one was in July, and one was a week or two ago (from a stormtrooper in Kor Vella).
This thing rocks because it heals all three pools, but only for about as much as a small stim A. I use it sparingly, only on groupmates that have been incapped by mind damage.
Would it be so bad to allow us to craft these things ourselves? They don't even have to be graded (A, B, C, D, E), just a simple "damage stimpack", granted at Master Medic or something,that works like the looted ones would suffice.
Could make it one of those cool quest rewards.
Make us work for it.
Yes, no, maybe?
MorvenDee
Fri Mar 05, 2004 5:33 am
#2
Newbie medics start with one of these. The old solution used to be: go to another server where you have cash, and pay people to create novice medics on your other server and give you their damage stimpacks. Not sure if that still works.
Kleeman
Fri Mar 05, 2004 1:52 pm
#3
Great idea. It's tough being a master medic but not being able to treat a player incapped by mind. It's not like I'm asking to rez here...
YamadaMan
Wed Mar 10, 2004 10:10 am
#4
well, the point is that mind healing is reserved for almost master combat medics.
damage stims are rewards for the singing mountain clan's themepark FYI and the stats are way better than the noobie stim we get when starting as a medic.
damage stims are rewards for the singing mountain clan's themepark FYI and the stats are way better than the noobie stim we get when starting as a medic.
Page 1 of 1