Medic Archive

Thread: Power cap on ALS?

Furiel
Thu Mar 11, 2004 3:17 pm
#1

So I was playing around last night trying to craft some uber stimbs for some of my guildies and I kept running into a power-cap on my ALSs. With nothing but great successes on the original crafting and on all subsequents experiments I'd hit 172 power with 1 exp point left over I couldn't use. I was using berries and water with OQs in the mid to high 900s. Even when I got an amazing success on the initial craft the base power before experimenting was the same as a great success, and again capped at 172 with exp points left. I'm guessing that I was hitting the absolute limit due to resources or something like that...but some confirmation would be nice.


Thanks.



Furiel
The Church of Alvis

Remember only you can start Forum Fires
Zarlor
Thu Mar 11, 2004 3:25 pm
#2

Yes. Resource attributes (in this case your OQ and PE ratings) will cap how much you can experiment on something. Only wil 1000 OQ & PE resources would you be able to "max out" your ALSs and experiment out to a full 100% on the Effectiveness bar. (Although technically even that would be a cap if you had, say, 12 EPs to work with because of experimentation skill tapes, for example.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Nema0879
Sun Mar 14, 2004 11:53 pm
#3

with my 1000pe / 7somthing oq berries and 995 oq water i still only get 183 on my ALS' .... and the few berries i have left are running very thin :/




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