Medic Archive
Thread: Preliminary Vote Results
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Zarlor
Mon Mar 22, 2004 6:58 pm
#1
For those interested here is how the voting broke out.
1. Experimentation Issues
2. Medical Resource Requirements
3. Faction Points
4. Combat Queue Heals (or removal of) &
5. Money
6. On Fire Cure =
7. Target Friendlies
8. Medic Content
9. Medicine Use Skill Granularity
10. Droid Recharge Rate &
11. Mounted Healing
12. Component Crate Size Increase
13. Crate combining
14. Room/Dungeon Wound Healing Problems
15. Universal Stim As
16. Incapacitated Player Location Problems
17. Flaming/Diseasing Pets for XP
18. Factory XP (or lack thereof)
19. Crafting XP Speed Imbalance
20. Groupmate Numbering
21. Battle Fatigue Notification
22. Heal Over Time Meds
23. Factory Hopper/Inventory Window Refresh
24. Med Center Crafting Station
25. Crafting XP from Complex Schematics -v- Components
26. Factory Speed
2. Medical Resource Requirements
3. Faction Points
4. Combat Queue Heals (or removal of) &
5. Money
6. On Fire Cure =
7. Target Friendlies
8. Medic Content
9. Medicine Use Skill Granularity
10. Droid Recharge Rate &
11. Mounted Healing
12. Component Crate Size Increase
13. Crate combining
14. Room/Dungeon Wound Healing Problems
15. Universal Stim As
16. Incapacitated Player Location Problems
17. Flaming/Diseasing Pets for XP
18. Factory XP (or lack thereof)
19. Crafting XP Speed Imbalance
20. Groupmate Numbering
21. Battle Fatigue Notification
22. Heal Over Time Meds
23. Factory Hopper/Inventory Window Refresh
24. Med Center Crafting Station
25. Crafting XP from Complex Schematics -v- Components
26. Factory Speed
The Top 3 were all listed on the Top 10 lists of a majority of those voting. The number 1 and number 2 issues were in the top 2 for 1/3rd of all those voting (and while the #1 issue was only in the Top 2 for 48% of those who had that issue on their top 10, the #2 issue was in the Top 2 for a full 63% of those who listed it in their Top 10.)
The first issue will get some rewording worked into it, I'm sure it's still an issue but with the likely reduction in crit fail rates that may have been a major part of it and I can only wonder if mabe it has gone down in priority enough for some folks to drop it out of the Top 5. Most of the issue is still relavent, though, such as why it says 0% risk when there is clearly some risk involved, the lack of documentation on the process, lack of apparent payback for the risk in using multiple EPs and the lack of commensurate payoff with Amazing Successes as compared to the potential loss in a Crit Fail. But for now, those first 5 will likely hold well enough as the Medic Top 5 list.
I'll put up a new complete list of Medic Issues for voting sometime this week. The old Full List for discussion is otherwise still fairly valid (except for a few fixes and such that went in) so please feel free to discuss that or start new threads for any new topics you feel should be added to the issues list.
Message Edited by Zarlor on 03-22-2004 07:59 PM
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