Medic Archive

Thread: Medic and crafting

DonkeyBandit
Tue Mar 23, 2004 7:22 am
#1

I just reached Master Medic, I was supprised at the low amount of experimental points I was able touse and the high% of failure while experimenting. I was a Master Artisan in the past and I had no problem building good quality items without a big chance of failure. I probably haddouble the amount of experimental points that Master Medic has. Is this a bug or something that no one ever reported??


Every Master should be able to build anything they have that is part of their skill tree with almost no failure and the same amount of experimentalpoints as every other Master Crafter. Has this been brought up before?



Donkeybandit
TwilightScout
Tue Mar 23, 2004 7:34 am
#2

The medical crafting tree continues in doctor. Master medic only grants +50 medical experimentation or 5 exp points. Novice doctor would get you another, then 4 boxes in doctor crafting for 10 points finally.

Another key difference is that neither master medic or master doctor give experimentation skillmods, just schematics.
DonkeyBandit
Tue Mar 23, 2004 9:48 am
#3

do you get more exp points with CM instead of Doc?



Personnaly I think Master Medics should have all the exp points available to craft stims and wound packs.
TwilightScout
Tue Mar 23, 2004 10:54 am
#4

I think doctors might disagree.

CM's get combat medicine experimentation instead of plain medicine experimentation.
DonkeyBandit
Tue Mar 23, 2004 12:33 pm
#5

why would doc disagree? they got their buff packs, rez packs and poison/disease cure packs to sell/make.



What the hell can a Master Medic do? lol....
GryfonSpaid
Thu Mar 25, 2004 9:43 am
#6

heal people with no special benifits lol....just a nurse



Griffin Spaid[ToF]
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