Medic Archive
Thread: Which skills when?
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Labes
Wed Mar 24, 2004 7:10 pm
#1
Currently 0-0-2-2
I can use/craft Stim B's, at the moment, so I ahve a question.
Should I get First Aid 1, for Injury Treatment +15? Would this make me heal better?
I think it would, and better heal=better xp each time. If not, please tell me.
Also, I make stim B's with the Chem/Food tool right? Would I get more crafting xp easier if I made B's or A's? I don't wanna just craft something in practice mode, i'd rather make one of them at least so that I can heal my comrades/people who need it.
Thanks.
I can use/craft Stim B's, at the moment, so I ahve a question.
Should I get First Aid 1, for Injury Treatment +15? Would this make me heal better?
I think it would, and better heal=better xp each time. If not, please tell me.
Also, I make stim B's with the Chem/Food tool right? Would I get more crafting xp easier if I made B's or A's? I don't wanna just craft something in practice mode, i'd rather make one of them at least so that I can heal my comrades/people who need it.
Thanks.
Kyller_Relic
Thu Mar 25, 2004 9:50 am
#2
Yes, first aid is a good tree to climb. Im not sure why you climbed Pharm first though? If you take it up one more notch to a 0/0/3/2, then you will be able to use Stim C's that have been experimented on... but you will have to buy them which will cost money.
The general rule regarding xp for crafting is... the more resources that it uses, the more xp you get from it. So a Stim B is going to give you more xp then a stim A. Not to mention that Stim A's are kinda useless. If you have the resources, you may want to consider grinding out the medic tree in practice mode... that way when you make your stim B's or C's you will have more experimentation points to spend. Just a thought...
If you do want to grind, I suggest using the following macro, especially if you aspire to be a doctor or combat medic. You dont really need it for medic, but you definatly need it for doc or CM. Here is a link to a thread that talks about every aspect of setting up a crafting macro: http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=9678
Yes you need the Food and Chem crafting tool to craft Stim Bs and above. Also, just incase you were not aware... You need to be close to a food and crafting station when you craft (non-practice items) so that you can experiment on them.
Hope this helps... if not, let me know and I can try again 
Labes
Thu Mar 25, 2004 4:17 pm
#3
Yeah, I've got the resources, or at least the money to get the resources... So i'll prolly grind it out. If its the same as Artisan it's about 2 xp for every 1 resource. If so, then it won't take too long...
And thanks for the help, I was just filling in all the slots I could, and figured more Medical use would be good *shrug*.
And thanks for the help, I was just filling in all the slots I could, and figured more Medical use would be good *shrug*.
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