Medic Archive
Thread: Trees required for stimpack usage...
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Rebel537
Sat Mar 27, 2004 2:14 am
#1
I was wondering, dont know if its out there somewhere, but what are the trees that you need to have in order to use stimpack (x) or woundpack (x) effectively?
stimpack A -- tree required?
stimpack B -- tree required?
etc, etc, etc.
Thanks for any help on this matter.
Rugs
Sat Mar 27, 2004 3:03 am
#2
I think you can use A and B's at novice medic (not 100% sure, its been a while). But go up thePharmacology treeto use all the other stims and woundpacks.
TwilightScout
Sat Mar 27, 2004 5:53 am
#3
You just need novice medic for stimpack A and B. Generally you need Pharmacology 3 for stimpack C, and Pharmacology 4 for stimpack D.
It depends on your Medicine Use skillmod. Stimpacks have a medicine use requirement which can be experimented on. For example, a stimpack E might have a base medicine use requirement of 45 which can be experimented down to 40.
Check the required medicine use on a stimpack before buying. Stimpack C might be medicine use 31 for example, which would require Pharmacology 4 to use.
Breakdown of +medicine use granted in the medic tree:
Novice medic: +5 medicine use
Pharmacology 1: +10 medicine use
Pharmacology 2: +20 medicine use
Pharmacology 3: +30 medicine use
Pharmacology 4: +40 medicine use
Master medic: +50 medicine use
It depends on your Medicine Use skillmod. Stimpacks have a medicine use requirement which can be experimented on. For example, a stimpack E might have a base medicine use requirement of 45 which can be experimented down to 40.
Check the required medicine use on a stimpack before buying. Stimpack C might be medicine use 31 for example, which would require Pharmacology 4 to use.
Breakdown of +medicine use granted in the medic tree:
Novice medic: +5 medicine use
Pharmacology 1: +10 medicine use
Pharmacology 2: +20 medicine use
Pharmacology 3: +30 medicine use
Pharmacology 4: +40 medicine use
Master medic: +50 medicine use
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