Medic Archive

Thread: Trees required for stimpack usage...

Rebel537
Sat Mar 27, 2004 2:14 am
#1

I was wondering, dont know if its out there somewhere, but what are the trees that you need to have in order to use stimpack (x) or woundpack (x) effectively?


stimpack A -- tree required?

stimpack B -- tree required?

etc, etc, etc.


Thanks for any help on this matter.







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Strysen Irristay
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Rugs
Sat Mar 27, 2004 3:03 am
#2

I think you can use A and B's at novice medic (not 100% sure, its been a while). But go up thePharmacology treeto use all the other stims and woundpacks.



Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
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TwilightScout
Sat Mar 27, 2004 5:53 am
#3

You just need novice medic for stimpack A and B. Generally you need Pharmacology 3 for stimpack C, and Pharmacology 4 for stimpack D.

It depends on your Medicine Use skillmod. Stimpacks have a medicine use requirement which can be experimented on. For example, a stimpack E might have a base medicine use requirement of 45 which can be experimented down to 40.

Check the required medicine use on a stimpack before buying. Stimpack C might be medicine use 31 for example, which would require Pharmacology 4 to use.

Breakdown of +medicine use granted in the medic tree:
Novice medic: +5 medicine use
Pharmacology 1: +10 medicine use
Pharmacology 2: +20 medicine use
Pharmacology 3: +30 medicine use
Pharmacology 4: +40 medicine use
Master medic: +50 medicine use
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