Medic Archive

Thread: Injury Treatment Speed VS Wound Treatment Speed

NinjasLovePirates
Mon May 24, 2004 2:43 pm
#1

So, why can you only get +75 Injury Treatment Speed at Master Medic and you can get +100 Wound Treatment Speed at Master Doctor? Shouldn't there be another +25 Injury Treatment Speed modifier at Master Medic?



Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


Obata
Tue May 25, 2004 1:32 pm
#2


I'm pretty sure master medics do have +100 to injury treatment speed:


Novice Medic: +5


Diag 1: +15 (20 total)


Diag 2: +15 (35)


Diag 3: +15 (50)


Diag 4: +25 (75)


Master Medic: +25 (100)


I'm not in game to verify this, but I'm 95% sure I've got it right.



Message Edited by Obata on 05-25-2004 04:32 PM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
MasterNerfSlayer
Tue May 25, 2004 7:55 pm
#3

I'm afraid he's quite correct, it is only +75 at master (master has +25 injury treatment, not speed). I'm not sure why this is, but lots of the other professions are riddles with numbers that don't add up to 100. Carbineer speed, Unarmed speed in the brawler profession just to name a couple. I don't really see any need for it to be any faster, or why it should be 100.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Obata
Tue May 25, 2004 10:43 pm
#4

I stand corrected, and agree. It doesn't need to be any faster. Actually I don't think 100 was ever meant to ba a magic number on the skill mods. Even with Injury treatment speed being lower, damage healing is still much faster than wound healing, even for a master doc.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
MasterNerfSlayer
Wed May 26, 2004 9:49 pm
#5

I think 100 is the magic benchmark number for sure. Calcs are usually done by (100 - mod ) / 100 or something like that. But to say that at master of any profession you should have 100 in a skill would be misguided. If the devs wanted us to be able to heal once every second they'd have given us +100 at master.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Happymob
Thu May 27, 2004 6:46 pm
#6

My favorite skill mod riddle is Master TKAs having +115 unarmed speed.
With the way the formula works, +100 guarantees you hit the speed cap regardless of weapon speed or special used. I think there were many cases in designing this game where the people who created the professions had no idea what the people writing the formulas were doing.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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