Medic Archive
Thread: What do you want the next Medic question to be for June 9 2004 19Qs ?
Are the devs considering giving medics and their bretheren (doctors and combat medics) faction points for healing? If so, are we likely to see it any time soon? If not, will they consider it?
Theissuetext is pulled directly from our Top 5 #3 as compiled by Zarlor. If you have any suggestions on changes or rewording please let me know.
Message Edited by MasterNerfSlayer on 06-02-2004 06:54 PM
Tumbling exploit will be fixed with the Combat Balance publish.
I think the 4m running heal is due to lag, the client hasn't been updated yet thatthey've run an extra 4m. I see this all the time when I have 2 accounts running on 2 machines in the same spot. You run with one, watch the other and it takes at least 2 or 3 secondsto start running on the other machine. I'm on 512k ADSL here too.
Medic's primary job is toheal people who are standing/sitting still. If you really want to heal people in combat you should become a combat medic!
Songe wrote:
I have to disagree... CMs have the same issue with mind heals, and docs with cures. It affects all the medic professions, as it makes it very hard to do your job efficiently as soon as the person you need to heal or cure is moving. I play both, and it is as annoying with CMs as with docs. Are CMs only supposed to heal the mind of people not moving and docs only supposed to cure people who are sitting or standing still too? I'm sorry but it's the worst excuse I have heard for something that isn't working as it should. Besides, they fixed that lag problem for melee and lunge, why can't they fix it for medics?
Message Edited by Songe on 05-27-2004 03:54 PM
Songe wrote:
I have a problem with mind heal, not area or ranged heals (evenif I assume that there is the same problem, just it's not that obvious with higher range)but it's exactly the same issue you get with doctor and medic... ButI'm sorry, but there is no reason why all medics should not be able to heal someone who is at 4 meters, whether they are moving or not. The range of our heal is 6 meters, period. Nowhere is it shown that it only applies to people who are standing still and/or are not in combat. As such, we should be able to heal someone who is running 4 meters ahead of us, and that has nothing to do with trying to act like a CM, there is a big difference between a 6 and 40 meters healing range. Not being able to heal someone who is 4m away is certainly a medic issue. Isn't healing our main role?
Also,as a reminder, this issue used to be in the list of issues to be voted on made by Traigus, and was also in the doctor list... so this has been in game forever, nowhere have I mentionned that it was a new bug.
I asked you to start a new thread on this topic. I will be asking some TC members to help test this out shortly, but I need to see that more people have the issue before I can responsibly consider it for the top 19 question.
I have to disagree... CMs have the same issue with mind heals, and docs with cures. It affects all the medic professions, as it makes it very hard to do your job efficiently as soon as the person you need to heal or cure is moving. I play both, and it is as annoying with CMs as with docs. Are CMs only supposed to heal the mind of people not moving and docs only supposed to cure people who are sitting or standing still too? I'm sorry but it's the worst excuse I have heard for something that isn't working as it should. Besides, they fixed that lag problem for melee and lunge, why can't they fix it for medics?
Message Edited by Songe on 05-27-2004 03:54 PM
Well, my question would likely be What about our Top 5?
Since we got 2 of the Top 5-based questions responded to, I think I'd vote for going on to the number 3 Issue and framing a question based on that.
Zarlor wrote:
Well, my question would likely be What about our Top 5?
Since we got 2 of the Top 5-based questions responded to, I think I'd vote for going on to the number 3 Issue and framing a question based on that.