Medic Archive
Thread: Medics affecting mission difficulty/payout
It's a nice idea, but I feel that by taking a medic along, you should be gaining an advantage, not having the system adjust to suit. After all, that is why you're taking a medic in the first place...
But other than that, the HAM system is changing as well, meaning that medics will only heal damage taken because the specials bar wont be healable.
Still, I like out of the box thinking. Keep it up! ![]()
I'm not clear what you mean by "you should be gaining an advantage, not having the system adjust to suit". Currently in the framework (for better or worse) players are *much* stronger than the missions they get, which is why people pull out AT-STs when getting missions then put them away. They don't really need an advantage against the mission difficulties they get. (If they really needed it, they would buy a weak flamethrower, scatter pistol, or other weapon not qualified for and equip it when getting missions.)
I agree that a medic should make the party stronger. This is why the mission difficulties should be higher, to reflect this. (As it stands now, if a novice medic joins the party, overall strength of the party for missions actually goes down, I believe, incurring a penality for a high ranked party to invite a medic.)
Even when the HAM costs change, this would still be applicable, albeit to a lesser degree. A rifleman who can bring a dependable medic along can concentrate on attacking rather than worrying about healing himself or herself, and can save some action/mind points (and a lot of time) by letting somebody else do the healing, and thus get a few more special attacks done.
A potentially easy wayto implement this would be to have everybody with medic count as the strongest unaccounted for combatant, unless he or she has comparable or stronger combat skills. So for the purpose of mission difficulty, a party of a three medics, a novice pistoleer/medic, and a master pistoleer might count instead as a medic, two novice pistoleers, and two master pistoleer. The argument is that a single medic can at least keep one person healed, so should count as the highest un-healed person. (If you want to get really fancy, a combat medic with area and ranged heals might count as the top two or three people...)