Medic Archive
Thread: 18 points. Yes only 18 points.
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Squygxicus
Mon Jun 07, 2004 8:22 am
#1
Greetings!
My brawler alt's template leaves him with 18 points left over after I take novice medic. Where would they be best spent? Im solo all the time, not guilded and rarely buffed. I dont really even care to make stims as there seems to be lots on the server Im on but what would be the best skills to beef up my survivability? Obviously with no backup I dont PvP either, I just smack mobs collect the cash and strip the harvestables.
jfang
Mon Jun 07, 2004 8:54 am
#2
As per the FAQ, the standard answer for 14 points is FA2 and Pharmacology 3. After that, I personally would get diagnostics 1 and "waste" 2 points, as I think the extra speed will help you more than healing another 15% faster give or take (as you already have some first aid skill). I believe it will also have the added advantage of letting you start attacking again faster after healing, although I'm not sure about that.
saxmahoney
Mon Jun 07, 2004 9:56 pm
#3
if it really is 18 points AFTER you get novice medic, go 3030, because then you can use stim C's, which are much better than stim B's. Then you can also enahnce the effect of ANY stim you use by going 3 boxes inthe 1st column. That's where I would use it, unless you want to sacrifice injury treatment for speed, but I don't see the need for that, but there always is the ability to drag incapped players. However, I see this as being more of a profession to help yourself during combat, I don't think that will be an issue either. This is just what I would recommend, do what suits you best.
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