Medic Archive

Thread: Read this if you want to read repetetiveness

Ooglez
Wed Jun 16, 2004 6:01 pm
#1

Ok, so all the other starting profs have mission terminals:
Artisan-Artisan Mission Terminal
Brawler-Mission Terminal
Entertainer-Entertainer Mission Terminal (apparently soon to be better)
Marksman-Mission Terminal
Scout-Explorer Mission Terminal

Medic-NOTHING


Why have the medics been excluded from all this fun? Why not let us have terminals? A few suggested types would be:

Wounds - Travel to an NPC with some wounds, heal them, they pay you on the spot
Details: At nov medic maybe they'd have like 50 wounds or so, eventually getting worse and at master doc maybe really bad wounds like 1000 or more
Poison - you have to get there, cure poison, then heal wounds
Disease - Get there, heal disease, heal wounds, but if you don't get there in time, the patient dies and you fail the mission.
Rez - Dead NPCs that you can go out and Rez, again with a timer on it so if you dont get there in time, you fail the mission

Yes, I do realize that most mission terminals only have 2 categories.. so maybe all of these would be labeled under something like "House call" with difficulty level determening the severity of it.

As always Comments/Ideas would be thanked and Please, dont flame

-Ooglez

Message Edited by Ooglez on 06-16-2004 09:30 PM



In the immortal words of Garva:

A troll telling a troll which one is trolling more is kinda like a lake telling an ocean to stop being wet.
MasterNerfSlayer
Wed Jun 16, 2004 6:40 pm
#2

You didn't read the sticky post list now did you.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Ooglez
Wed Jun 16, 2004 7:30 pm
#3

Apologies



In the immortal words of Garva:

A troll telling a troll which one is trolling more is kinda like a lake telling an ocean to stop being wet.
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