Medic Archive
Thread: Do you get Xp for...
MasterNerfSlayer wrote:
I'm afraid not. We're trying to get it reinstated, though I don't remember what the exact reasoning was for removing it. It either didn't work properly or was too easily exploitable.
We are? Why?
In my personal opinion getting exp for factories makes it too easy. Crafting exp isn't hard to come by (I capped on organic chemistry long before I finished master medic when I crafted my own meds), and lettinga person set up two factories and do it overnight is a little overkill in my opinion.
Not to mention it makes no sense to get exp from a factory. If your character needed to be within 5m of the factory for it to run it might make sense (as you character would in theory be running the factory). However, don't see how handing a schematic and a bundle of fruits and chemicals to a machine to automatically make stims for me then going to sleep would make me any more skilled at crafting medicines myself.
jfang wrote:
MasterNerfSlayer wrote:
I'm afraid not. We're trying to get it reinstated, though I don't remember what the exact reasoning was for removing it. It either didn't work properly or was too easily exploitable.
We are? Why?
In my personal opinion getting exp for factories makes it too easy. Crafting exp isn't hard to come by (I capped on organic chemistry long before I finished master medic when I crafted my own meds), and lettinga person set up two factories and do it overnight is a little overkill in my opinion.
Not to mention it makes no sense to get exp from a factory. If your character needed to be within 5m of the factory for it to run it might make sense (as you character would in theory be running the factory). However, don't see how handing a schematic and a bundle of fruits and chemicals to a machine to automatically make stims for me then going to sleep would make me any more skilled at crafting medicines myself.
MasterNerfSlayer wrote:
And that would be my personal opinion too, but I'm following on from the efforts of my predecessors, and factory xp is something the devs wanted. Until such time as the devs say "no, we feel factory xp makes life too easy and we've changed our views", we'll try and get our share of factory xp. Remember this game is about the casual player, and I do recall a certain dev saying the game does not begin until you master your profession. The game isn't about making levelling uber hard. Only Jedi is meant to be hard.
MasterNerfSlayer wrote:
It took me nearly a month to master medic the first time. That was in September. I did it mostly by healing entertainers, and after that I moved into the med centers to master doc. Once the combat balance goes through, entertainers will no longer chew action, so healing will be totally done in med centers or in battle, and as you and I both know, NPC city med centers are very bare places these days. I feel the newer medic is going to have a tough time mastering medic, and even some of the more experienced players who have done it before.
It's not something I'm pushing right now, but after we see the combat balance, I may have to add it to the list of things to help make mastering a novice profession a little easier.
Message Edited by jfang on 06-21-2004 11:22 AM