Medic Archive

Thread: Zero Med Use for Stim A?

Elanoic
Sun Sep 28, 2003 3:45 pm
#1

People talk about how they think various classes should have access to the Stim B for free. I wholeheartedly disagree with that, but I do have a counter suggestion:


Set the Med Use requirement of the Stim A to zero.


This will create a market for the Novice Medic to fill (as only a Novice or higher Medic can *make* the Stim A)


It will create a real difference between the Stim A and the Stim B.


Players would still need Medics to *make* the stims, and would still want Medics in the field for more effective stims.


The Stim A is not especially effective. I've had instances where I had to double-check to see if it had worked, in a crowded Cantina. It's really more of a downtime reduction than an emergency medical device, helping to equalize your Mind, Health, and Action damage so you don't waste your mind regen pool on a full bar while the other two sit half empty.


-c.




The cold, hard truth is this : Jar-Jar Binks has a higher bodycount than Boba Fett.
-Gunman_Felix, Doctor message board
delta7
Sun Sep 28, 2003 4:06 pm
#2

I belive tha tonly medics should be able to heal..but that's my opinion.



-------------------------------------------------
Black Hawk Syndicate President
http://www.bhhq.com
St3Bandit
Sun Sep 28, 2003 5:51 pm
#3

I would love for this kind of thing to happen. Not only would it allow for a greater diversification of other combat people, it also might settle that BH thing about including medical skills.



Isson, the Teras Kasi....something or other
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