Medic Archive
Thread: Zero Med Use for Stim A?
People talk about how they think various classes should have access to the Stim B for free. I wholeheartedly disagree with that, but I do have a counter suggestion:
Set the Med Use requirement of the Stim A to zero.
This will create a market for the Novice Medic to fill (as only a Novice or higher Medic can *make* the Stim A)
It will create a real difference between the Stim A and the Stim B.
Players would still need Medics to *make* the stims, and would still want Medics in the field for more effective stims.
The Stim A is not especially effective. I've had instances where I had to double-check to see if it had worked, in a crowded Cantina. It's really more of a downtime reduction than an emergency medical device, helping to equalize your Mind, Health, and Action damage so you don't waste your mind regen pool on a full bar while the other two sit half empty. ![]()
-c.