Medic Archive

Thread: Stim A's better than Stim B's!

LightG1138
Sun Sep 28, 2003 9:40 pm
#1

i recently got organ chem 2, and tried to make some stim B's, of course i then tested those out only to find that my stim A's that i produce heal almost twice as much dmg!



Litus Litan

-Jedi Knight
Rocacca
Sun Sep 28, 2003 9:42 pm
#2

you probably ran an experiment and got a critical failure
mosheg
Mon Sep 29, 2003 3:32 am
#3

you might have used real lousy resources to make your Bs then and reguardless of that stim b has more charges.


another thing with stim b is that you can use advanced componants and 16 or more extra charges and more than 200 or more extra power. for stim a you are stuck with 2 resources.


and anyways what you should do is let doctors craft those stims they are way better at it .if you want to use some powerful stims pump your pharmacology to 4 and use stim D (experimented to 40 med use)which can have 50+ charges and 800+ power and are more resource efficiant if i'm not mistaken.


if you still want to mess with crafting a/bs use a food/chem crafting tool by public food crafting station or better.


Oegies, Doctor (4/4/4/3) onTempest




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
MorvenDee
Mon Sep 29, 2003 4:48 am
#4

I'm a master doctor and the best Stim A I've made has 99 base healing power. The best Stim B I've made has 446 base healing power and I could make better. Stims that use components are affected by far more variables than a simple two-resource combine. Nobody should be using Stim A.



Tale
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