Medic Archive
Thread: Stim Heal?
Stim A-
Stim B-
Stim C-
Stim D-
'
Wound A-
Wound B-
Wound C-
Wound D-
cant really give you a single answer, as itdepends on who made the stim, and how much First Aid skill you have.
Ie, My stimB's all have a base heal of 300+, while other people cant make them above 200.
Ie, a novice medic using my stimB wont heal anywhere near as much as a Master Medic using the same stim
Stim A, below a hundred; Stim B, above 200
But all of this is relative and even more so as you climb the ladder to the more effective Stims and woundpacks. Between peoples skills modifying the final results and all the experimentation that goes into each one, I could probably make a better stim A, then a novice medic could make a stim B. (Cant say for sure, because I have never bothered trying)
Stim A- not sure 100 or less /about 10 uses
Stim B- max is around 500 but hard to do most common are 300-375 advanced
Stim C- 500 is common ( not sure) pharmacology 3is the minimum to use
Stim D- 800 is common (not sure) pharmacology4is the minimum to use
Wound A- not worth the trouble you can use b at med use 5
Wound B- i got mine to 180 power mostly but i mostly made 150-160with 40-43 uses (experimented only on number of uses)
Wound C- i made one yesterday that was about 200+ power 49 uses or something like that(experimented both power/uses almost evenly)i think minimum master medic to use.
Wound D- haven't crafted those yet i think minimum doctor knowladge 2