Medic Archive
Thread: Medic 4440
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MadDog36
Tue May 17, 2005 12:31 am
#1
Can someone who has tested this tell me how they like it? Usefulness?
I'm going Master Commando/Master Carbines (or maybe Pistols, not sure) - not sure what else I am going to go, but is medic 4440 useful? Thoughts?
cwhistorian
Tue May 17, 2005 11:04 am
#2
I would says its useful, but go the extra step and get Novice Doc and maybe run up 2111 in that profession. You will get the "heal" action at Novice Doc. - Drop the 2nd branch in Medic, its not really needed - Doc: 2111; Medic 4040.
After5CST
Tue May 17, 2005 7:11 pm
#3
I'm rather biased, as I've experimented with both MCM and MD ( both with TKA ) post-CU.
The medic heals are dismally weak on their own, IMO. Stims are perfectly useable and more effective, without costing skill points.
That being said, if you want some medic background, I'd go for Novice Doctor. Having Wound Healing ( if you're not a TKA ) can be convenient and makes you at least somewhat popular post-CU, since Doctors are fewer and farther between.
That being said, 4440 requires 27 skill points (+ novice). 4040 w/ Novice Doctor requires 24 skill points ( IIRC ), leaving you with a couple of points free: so it's even less expensive skill points wise while giving a better benefit.
The medic heals are dismally weak on their own, IMO. Stims are perfectly useable and more effective, without costing skill points.
That being said, if you want some medic background, I'd go for Novice Doctor. Having Wound Healing ( if you're not a TKA ) can be convenient and makes you at least somewhat popular post-CU, since Doctors are fewer and farther between.
That being said, 4440 requires 27 skill points (+ novice). 4040 w/ Novice Doctor requires 24 skill points ( IIRC ), leaving you with a couple of points free: so it's even less expensive skill points wise while giving a better benefit.
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