Medic Archive

Thread: Stimpack B Question

BenkeDuBir
Mon Nov 03, 2003 3:26 pm
#1

ive recently bought some stimpack b's and have noticed that you only need medic skills of 5, other stimpacks such as stimpacks d's can need medic skills of around 40+ to be used, i was wondering if stimpack b's can be made to a medic skill of around 15 (pharmacology1) and have there heal ability improved


e.g my stimpack b's heal for 361 but only require a medic skill of 5 to be used


can a stimpack b be made to heal for around 500 but require a medic skill of 15


just wondering




- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

Agent001
Mon Nov 03, 2003 3:52 pm
#2






BenkeDuBir wrote:

can a stimpack b be made to heal for around 500 but require a medic skill of 15






Your getting into the range of StimC's then.....

BenkeDuBir
Mon Nov 03, 2003 4:03 pm
#3

no offence but u havent answered the question, can stimpack c's be made then at a medic skill level of 15?



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

Traigus
Mon Nov 03, 2003 4:07 pm
#4

Stim B's were moved down in beta to solve a problem, when peopel coudl nto advance.. Thsi was at a time when you lost lower schematics when you raised crafting levels.

What happened is people lost stim A schematic, but did not have med use to use B's (which was all they coudl make.

When revocation was removed, B's were never raised back to their old med use (big rush to get ready for release.

Now that people have gotten used to b's being so low (it is one of the only things medics can sell) everyone is of mixed opinion on putting B's back to the midrange of med use. There is no official dev opinion on this issue at this time.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Agent001
Tue Nov 04, 2003 9:03 am
#5

StimC's can get moved down below 30, requiring Pharm III to use.


I misunderstood your post, I thought you were calling for a nerf on the StimB to be changed to 15.


And the answer is no, you cant intentionally raise the med use on a med (well you can on some upper level CM and Doctor meds, but thats a bug)

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