Medic Archive
Thread: Some Medic input would be useful...
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VolstedGridban
Wed Nov 05, 2003 5:32 pm
#1
Greetings.
I have recently put up a guide in the Scout and Ranger forums detailing which Crafting professions are potential customers for animal-based resources. Due to their dependence on Herbivore Meat, Medics are a key market for those who sell animal-based resources.
However, since I am not a Medic, I lack the insight into the profession (and thus the potential market) that someone might have if they were actively pursuing the Master Medic title.
So if you have the time and the inclination, your observations would be welcome in the following thread:
Volsted's Field Guide to Crafters (aka "How To Spot a Potential Customer From 80m Away")
Thanks.
I have recently put up a guide in the Scout and Ranger forums detailing which Crafting professions are potential customers for animal-based resources. Due to their dependence on Herbivore Meat, Medics are a key market for those who sell animal-based resources.
However, since I am not a Medic, I lack the insight into the profession (and thus the potential market) that someone might have if they were actively pursuing the Master Medic title.
So if you have the time and the inclination, your observations would be welcome in the following thread:
Volsted's Field Guide to Crafters (aka "How To Spot a Potential Customer From 80m Away")
Thanks.
Traigus
Wed Nov 05, 2003 9:52 pm
#2
Actually, we don't have a real dependance.
Doctors, CM's and BE's do. We operate pretty much on generic materials.
We need OQ, PE and UT (yes we know meat doesn't ahve UT)
So meat hides and bones are all valid for us, if they have high stats in this stuff (currently no material has all 3 attributes that I know of).
-T
Doctors, CM's and BE's do. We operate pretty much on generic materials.
We need OQ, PE and UT (yes we know meat doesn't ahve UT)
So meat hides and bones are all valid for us, if they have high stats in this stuff (currently no material has all 3 attributes that I know of).
-T
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