Medic Archive

Thread: Healing Question.

JawaBerserker
Tue Jul 22, 2003 2:14 am
#1

I won't go into details how I got to this point. I'm only dabbling in Medic. I will have to surrender these skills later on in my career. For right now it helps though.


It took me 5x the resources to make Stimpack B's over A's. A's were healing for 80-120. My first 3 tries with a B, I didn't heal over 90. Hmmm....


How can I increase the healing rate with my stimpacks w/o going too deep into medic skills?


I was thinking simply taking pharmacology, but I'd rather hear facts than my own speculation on this.


Thanks.

MorvenDee
Tue Jul 22, 2003 2:51 am
#2

1) Use resources with high Overall Quality (900+)


2) Craft in a Food & Chemical Crafting tool while standing next to a Food & Chemical Crafting station to bring up the Experimentation option. Pump your experimentation points into Effectiveness.




Tale
JawaBerserker
Tue Jul 22, 2003 3:02 am
#3

Ok, Im not sure what you mean exactly about #2. I have only crafted in the field. I will have to go to a station and figure this out. Thanks.
atimes
Wed Jul 23, 2003 9:15 am
#4

Jawa instead of using a generic crafting tool use a food and chemical crafting tool. Also stand in front of a food and chemical crafting station when you use it. Once it's done it will bring up an expermentation screen which will allow you to increase stats.
MadcowwithSARS
Sun Nov 09, 2003 10:24 pm
#5

ok my character has 4 ranks in pharmacutical use.i can use stim Ds.now my question is would i be able to heal more damage if i dropped the 4th rank in Pharm and picked up 2 ranks in first aid?i would be able to use stim Cs at that point.


any help would be appreciated


thanks




"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Moyphran
Tue Nov 11, 2003 5:58 am
#6

Pharm 3 gives you medicine use 30, so you would only be able to use Stim C's that have had their medicine use experimented down to 30. If you have a good Stim supplier you can normally ask them to make you a few as an order.



Moy

Agent001
Tue Nov 11, 2003 9:03 am
#7

lets look at it mathmatically -



Using a StimD with, say, 600 heal base, with no first aid skill, you will be able to heal:


1.05 x 600 = 630 heal (1.05 comes from the fact that you get +5 injury treatment at novice)


If you had a StimC with, say 475 heal base, and first aid III, you will be able to heal:


1.35 x 475 = 641 heal (1.35 comes from the fact that you get +35 injury treatment at FA II)


plus, you will be able to stop bleeding with the /applyfirstaid skill, which can be really helpfull.

Agent001
Tue Nov 11, 2003 9:05 am
#8

whoops, typo, I didnt mean to say first aid III, i meant first aid II
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