Medic Archive

Thread: what are the best resources to use in finishing a stim b?

Synthis
Thu Jan 08, 2004 7:44 pm
#1

does it matter what kind of organic inorganic or is it just based entirely on 66% oq and 33% pe


like would i get better results with certain metals and or flora hides or meat




"Feel the power of the Popcorn Bus"
Kyller_Relic
Fri Jan 09, 2004 9:16 am
#2

Pretty much it does not matter at all. But in general, you want your inorganic to have UT and your organic to have PE. Most of the time a good PE can be found in meat, so its the best way to go for your organic, but really it only matters how good the stats are.



------------------------------------------------------------
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Xtremegene
Fri Jan 09, 2004 9:32 am
#3

As far as I know, resource type should not matter, just the stats of that resource. However, I think some types of resources 'tend' to have stats in a certain range which is worse or better than otherresource types...other than that, I'd look at highmalleability in addition to the other listed stats which are important because it supposedly might reduce chances of bad experimentation and (therefore?) increase chances of good experimentation.




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Xtremegene
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IlyaMasool
Sat Jan 10, 2004 1:51 am
#4

Like previous posts said it doesn't matter.

My PERSONAL preference for inorganic is reactive energy from fusion generator.

1) You get tons of em with fusion harvester.

2) MOST of reactive energy have PE over 500, often close to 900+

3) it can be used as energy in a pinch.

4) It doesn't cost energy to harvest and harvest rate for Fusion is usually very high, so cost per unit to harvest is about 50% to 25% of other resource.

As for organics, I use Tubers, bean, domesticated oat or any of other resource needed for sub-components. depending on whichever I have most of.
Armeno
Sat Jan 10, 2004 7:35 pm
#5






IlyaMasool wrote:
Like previous posts said it doesn't matter.

My PERSONAL preference for inorganic is reactive energy from fusion generator.

--snip--

As for organics, I use Tubers, bean, domesticated oat or any of other resource needed for sub-components. depending on whichever I have most of.




Problem with this is that you'd be missing a UT resource and have 2 with PE instead. This way the UT is counted as 0 in the formula, meaning you lose a couple charges. Also having 2 PE's is unnecessary and will actually hurt you in a way.


The 2 PE numbers get averaged together then put into that 66 - 33 formula. So say you have a 900 PE energy resource and your tubers only have 500 PE. This means your PE in the formula is just 700. You'd actually get more power using an organic with no PE at all, bone, hide,or wood (I think, have to double check anything with no PE at any rate).


Reason most people go with the organic with PEandinorganic with UT convention is because those resources are more common and generally easier to find with high stats. Although if you find geat energy by all means use it, just remember to grab some organic with UT instead of PE.


Lyrn






Lyrn & Sylnia Pulnvo of Scylla
MercIndustries - Naboo in the city of Morningthaw § 6280 5640
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IlyaMasool
Sun Jan 11, 2004 8:49 pm
#6






Armeno wrote:

Problem with this is that you'd be missing a UT resource and have 2 with PE instead. This way the UT is counted as 0 in the formula, meaning you lose a couple charges. Also having 2 PE's is unnecessary and will actually hurt you in a way.


The 2 PE numbers get averaged together then put into that 66 - 33 formula. So say you have a 900 PE energy resource and your tubers only have 500 PE. This means your PE in the formula is just 700. You'd actually get more power using an organic with no PE at all, bone, hide,or wood (I think, have to double check anything with no PE at any rate).





So very true. But just from my own experience, I go with what is easiest to get for the benifit it has.


I rare if ever harvest Bone, Hide or Wood. But I do have tons of good quality reactive energy because as I said fusion have very good harvest rate.


And since all the organics I have plenty of have good OQ & PE, and since I am using only the Reactive Energy I have plenty of, the double count of PE don't hurt me much.


Sure sometimes I use metals I have lying around since I am also droid engineer, but the benifit of using high OQ metal with high UT don't have much of payoff.


I have far better result playing with Adv-Bio (going 1/2 power 1/2 charge instead of all power and little bit of charge)


I think my choice is one of convinence and the benifit of having couple of more charge don't seem to matter all that much.


But since the poster asked that would be the BEST resource to use, I guess one with UT and OQ would be better than reactive energy.

Bad_Bad_Leroy
Wed Jan 14, 2004 11:01 am
#7






Armeno wrote:

Problem with this is that you'd be missing a UT resource and have 2 with PE instead. This way the UT is counted as 0 in the formula, meaning you lose a couple charges. Also having 2 PE's is unnecessary and will actually hurt you in a way.


The 2 PE numbers get averaged together then put into that 66 - 33 formula. So say you have a 900 PE energy resource and your tubers only have 500 PE. This means your PE in the formula is just 700. You'd actually get more power using an organic with no PE at all, bone, hide,or wood (I think, have to double check anything with no PE at any rate).





I thought that if a resource didn't have a quality, it just wasn't counted? So OQ would be checked for 100% of the experimental quality if the item had no PE...



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Armeno
Wed Jan 14, 2004 11:42 am
#8






Bad_Bad_Leroy wrote:

I thought that if a resource didn't have a quality, it just wasn't counted? So OQ would be checked for 100% of the experimental quality if the item had no PE...





Not quite, you have to have at least one resource with PE, then any other resources that do not have it simply do not get counted. Such as 900 PE 500 PE count as 750 total PE, but 900 PE 500 UT get counted as 900 total PE, and 900 UT 500 UT get counted as 0 PE. Reason being that it seems to find the "total" OQ/PE/UT then apply that to the formula 66% - 33%. Every resource has OQ so that is going to be the average of the org and inorg OQ's. That average OQ number is then multiplied by 66% or (2/3) I would assume. Then the "total" PE is found by averaging all the resources with PE together. so if you have no PE resource you get0. If you have 1 resource with PE it is the exact "total" PE. Multiply this number by 33%, or (1/3) to get its contribution to the power. Then take the adjusted OQ and PE numbers from that multiplication and add them together, this is the number out of 1000 that is the power from the resources used in the final product.


This number is then the maximum that you can experiment the stim to. Example 500 OQ on resource 1, 700 OQ on resource 2, a single PE resource with 800. OQ averages to 600, PE is 800.


600 * 66% = 400


800 * 33% = 267


Add together for 667, you can experiment the power (effectiveness) to 66.7 % given enough experimentation points. Note that regardless of resources any stim experimented to a given % is the same power (Assuming the same power subcomponents). you could use all 1000 ingredients, but if you only had enough experimentation points to get to 66.7% it would be the same power as the above resources give you.


Also interesting to note is the fact that since there are always 2 OQ's getting averaged together prior to the 66 - 33 relationship, and you can get away with using only one resource with PE so it does not get averaged, the actual formula is: OQ1 33% OQ2 33% PE 33%.


So say you have an inorganic you want use. You're now trying to find an organic to maximise the power of the stim, don't care about charges.600 OQ800 PE resource would bethe same as800 OQ600 PE. In terms of that single resource OQ and PE play a 50 - 50 role in your final result. 600 OQ 800 PE is better than 800 OQ 550 PE.


Lyrn





Lyrn & Sylnia Pulnvo of Scylla
MercIndustries - Naboo in the city of Morningthaw § 6280 5640
Armor-Clothes-Food-Furniture-Meds-Structures-Tools

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