Medic Archive

Thread: Holocron Medics

Aranel
Sat Dec 27, 2003 1:49 am
#1

For all you completely stumped on how to get Master Medic in a day, I'll tell you.







For this you will need:


Organic and Inorganic Components. (Duh :smileyvery-happy


20 Stim B's with at least 350 Health and Action Heal.


A Marksman with Tumble to Kneeling.


At least 10k of credits.







Find some place where you and the marksmans can be alone. Have the marksman make a tumble to kneeling macro. Pay the guy for its gonna take a while to do. Don't know what that is because I don't have marksman. Have him use the marco in the corner of a building or somewhere where he wont move. He loses 100 action and some small health when using it. Just keep healing him. Took me 4 hours to get 4/4/4/0. It would help if he was a master medic too. For getting Orangic Chemistry 4. Just sit and do Stim A's. That took me a while. Good luck on your profession.






Aranel Tasardur - Starrider

Mastered Medic (Retired) | Mastered Droid Engineer | Currently Going Swordsman
RigelAldeberaan
Wed Dec 31, 2003 1:46 am
#2

You can also run a heal macro on entertainers. Just get an entertainer to spam flourishes to keep their action down... time your macro to make sure their action never reaches full so you get the maximum out of each stim.


You can also do the crafting at the same time you are running the heal macro. Either harvest or buy a couple thousand units of meat and a couple thousand units of inorganic. You can create a crafting macro to create Stim-As (which at best you will still need to double click the resources on that tab during crafting).


Once you've crafted a few stims you can start the heal macro... while you are earning xp healing you can run the crafting macro and keep your stim inventory up. Killing two birds with one stone.


You can easily get 4,4,4,4 this way in one day. You may need to stop the macros at some point and get training so you don't max out your xp.


Oh, and do your entertainer friend a favor and "watch" or "listen" to them so they get xp while you grind.




-----------------------------------------------
Rigel Aldeberaan
Master Droid Engineer / Master Artisan
Droid Vendor in Mos Vegas, Tatooine (-4860,4710) ... Bloodfin Server
NoodleSlayer
Sat Jan 03, 2004 3:33 am
#3

Bah... I usually take out the poisons and diseases when I'm helping my guild's medics. A good Action and Health poison and disease on someone is worth lots of Med XP. Of course you got to find a CM to do this for you. Or you can get your local friendly Commando to torch someone, I know there's a couple in my guild that are all too happy to do this.

Of course if you're feeling really retro you can always grab some stimpacks find a hunting group and start healing people. Not that its done much anymore but you can always give it a try



-Tarchais
Master Doctor/Master Combat Medic

Maple LightSky
Master Musician/Master Architect
New Khatovar, Dantooine
Corbantis
Master_habibLS
Sun Jan 04, 2004 9:28 am
#4

just as a side note, tumble to stand works better. This way the marksman will lose around 105 action and still be standing in the same spot



Habib The-Battosai
Teras Kasi Artist / Brawler / Follower of the Force
"Sometimes Its darkest just before dawn"


rsnyc
Sun Jan 04, 2004 12:14 pm
#5

i dont wanna sound too lazy but can someone post some of the macros you are talking about? thanks.



Fineous Ki'lar
Bothan Power
Green_Knight
Sat Jan 10, 2004 2:46 pm
#6

anywhere i can see these macros aswel please?
RigelAldeberaan
Sat Jan 10, 2004 10:46 pm
#7

The healing macro is simple...


/ui action toolbarSlot00;
/pause 10
/ui action toolbarSlot01;


The number in the toolbar slot refers to the hotkey for your toolbar. For example Slot00 is the F1 key, Slot01 is the F2 key... and so on, up to Slot23 for the Shift+F12 key.


In this example you would place the hotkey for "Heal Damage" in the 00 slot (for F1 key). In the 01 slot you would put this macro. Target your subject, then run the macro.


So what's happening is... you hit the F2 hotkey for the macro which first does "Heal Damage", then waits 10 seconds (you can tweak this duration), then executes the macro again. This is called looping the macro. In essence you will heal damage every 10 seconds.


A couple things to consider. Once you start the macro the only way to stop it from looping is to type "/dump" at the command line followed by the Enter key. Also, you will need to have a fresh supply of Stims in your inventory (not in a back pack). Once you run out, the macro will continue but no damage will be healed. You should time the pause with your subject's damage rate so that their damage is never completetly healed... to maximize the xp out of each stim.


The crafting macro is a little more complicated but the same concept. You just have more hotkeys involved and you will need to manually select the resources. So the macro will start with a /ui action tollbarSlot## line referring to the crafting tool, then there are a couple lines to click to the next window (can't remember those commands just now) and there will be a pause long enough to click on the resources you need. This will not be fully automated, but will go quicker since the macro is doing most of the clicking for you. I found these specifics in the Medic boards, so I'm sure a little digging will reveal them.


Hope that helps...




-----------------------------------------------
Rigel Aldeberaan
Master Droid Engineer / Master Artisan
Droid Vendor in Mos Vegas, Tatooine (-4860,4710) ... Bloodfin Server
Ishtala
Thu Jan 15, 2004 12:01 am
#8

Quick crafting macro...

/ui action toolbarSlotXX;
/selectDraftSchematic XX;
/pause 4;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;
/pause 2;
/ui action toolbarSlotXX;

The first /ui action toolbarSlot number is the hotkey slot your tool is in start at 00 for F1 thru 11 for F12, the shifted hotkeys for the second hotkey row then start at 12 for shift+F1 thru 23 for shift F12. You'll have to play around with the /selectDraftSchematic number to find which number corresponds to the schematic you want to run, everybody's is different so there are no numbers I can give you that would help. The first /pause command gives you time to select your resources, the second /pause allows time for your tool to close before trying to open another one if you set the macro up to use one. The last /ui action toolbarSlot number is either another slot with a tool in it or the slot this macro is set in to allow for indefinate looping of the macro. For extra tools just repeat the programming for however many tools you need to use, if you just want to make 1 item then leave that last line out. Macros are case sensitive so e sure to type it exactly as it's written here. type in /dump to end the program when you're done.



Ish'tala Ne'vi - Master Artisan/Master Merchant/Pistoleer
Isxosskzi Cutraw - TKM/MD
Lorcan21
Thu Jan 15, 2004 5:13 am
#9

makemarksman tumble to standing, he dosnt move then sorry if someone else poseted this but too early to look about :/



Novice Brawler, Master TKA
Profesions given up:
Creature Handler ( ok they nerfed me Graul Maulers so yes im a wuss )
Bounty Hunter (most fun prof in this game and i'll probably go back to it! )
Doctor ( Was a nightmare, no please or thankyous most of the time for free wound heals!)
Commando (was fun, but then got boring hehe)
Zasz1573
Thu Jan 15, 2004 9:39 pm
#10

Is there any way you can make a crafting macro that doesnt create the item but goes in practice mode?I really dont want 2000 stim As i cant even sell cluttering up my stuff.



---------------------------------------------------------------------------------

Zhasz Vincenzio - Master Doctor, Artisan (0/0/0/4), Novice Pistoleer
Chilastra

Scozzi - Master TKA, Scout (4/1/4/2), Medic (1/1/4/0), Brawler (4/3/3/3)
Starsider
RabidEwok2
Fri Jan 16, 2004 3:45 am
#11

Change


/createPrototype;


to


/createPrototype no item;


And no item will be created.





ZEER
Sith Lord | Hatched May 2004

Zasz1573
Fri Jan 16, 2004 8:07 am
#12

Thanks



---------------------------------------------------------------------------------

Zhasz Vincenzio - Master Doctor, Artisan (0/0/0/4), Novice Pistoleer
Chilastra

Scozzi - Master TKA, Scout (4/1/4/2), Medic (1/1/4/0), Brawler (4/3/3/3)
Starsider
Obata
Sat Jan 17, 2004 1:42 am
#13



RabidEwok2 wrote:

Change

/createPrototype;

to

/createPrototype no item;

And no item will be created.






actually it's:

/createPrototype practice no item;



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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