Medic Archive
Thread: proposed new item for medics to sell
Considering a Master Doctor still has a hard time healing some bleeds a bandage that anyone with no medical skills could use would be a waste of time and money. Nothing like seeing a Doctor get one shot mind incaped cause he used half his mind trying to heal a bleed on a player.
They need to fix bleed healing period.
How about Sub-comp refiner?
What I want is this. Let say I have a sub-com, like Adv-Liq that has 190 power or something.
And I have on my storage dozens of little adv-liq that are like 150 and 160 and so on.
What I think they should do is put a sub-comp refinery that takes in
1 target resource of Adv-Liq 190 and several inferior adv liq of say three 130's or 150's (ratio can be worked out) and it produce Factory crate of two original targer resource.
Now what would be the advantage?
First, the refinery is one time use kit, with just 1 charge. Thats resource drain which is money drain.
Two refinary cannot be made in factory. So it would be a good seller for medic who are starting out where they don't have to compete with doctor and their uber experiment points.
Three there is fiverefinary A, B, C, D, E. They all do same thing, but higher ones just have more charges. Maybe 1 or 2 charges at A upto just around 5,10 charge at E.
BUT! higher ones take MUCH MUCH more resource to make! So economically making A is much better, but making E give you more crafting exp!!! (see kill stone with one bird)
And this way we can use all those little stacks of not so top of line sub-comp we all have lying around plus we will also use small stack of inferior resource to make not-so-good adv sub-com then combinewhich means less items all around. Which means less Database problem.