Medic Archive

Thread: Best Stim Bs where to put experimentation points

Penstar
Sun Jan 25, 2004 7:07 am
#1

I read in one of the followon responses to Tales's excellent medic guide, that when making BEC components, you should experiment to get the best number of charges, and that was the only component that affected number of charges.


Can someone tell me what I should aim for in making the other components of a Stim - B, and what to experiment in in putting them all together into the final Stim B?


Also, without getting too deep into resources, which attributes of a resource mean the most to each component. For example, if there is a component that needs 4 different things, OQ, PE, OQ, and durability - If you have no resource with both PE and durability, and the percents are equal for them, which is the best to go with.


LOL ! I guess I am looking for a complete guide to Stim Bs!


Tall order, and perhaps this has been done before, so point me there!


Much thanks in advance.



Sabine/ Flurry
Nalemume /Kettemoor

"I'm a dancer, not a fighter!"
Sif
Sun Jan 25, 2004 4:08 pm
#2

The BEC/ABEC is the only component on which you have the choice to experiment on charges or power. CRDMs, SDSs, and LSs along with their advanced counterparts can only be experimented for power, which you should do, especially on the LS/ALS because it will have the greatest impact on your Stim B. Each schematic will tell you the relative impact of a resource's stats on the quality of the component. As far as resources go, gosh, how to keep this short... OK. A Stim B calls for 12 organics and 12 inorganics. Charges are dependent on Unit Toughness and OQ. Power is dependent on OQ and PE. Everything has an OQ, so it's important that both resources have good OQ. However, some resources will have a PE but not a UT, or vice versa. Make sure that 1 resource has a PE and 1 has a UT. If both of these values (along with both OQs) are high and your components are experimented to the best of your ability, you will end up with the best Stim B you can produce with respect to the amount of experimentation points available to you. Usually, it will be your organic that has the PE and the inorganic the UT. A good flora or meat + a good fiberplast or metal fits this description. Some organics, like bones, will have a UT but not a PE. If you use bones, make sure you find an inorganic with a PE. Radioactives and solid/liquid petrochems are good examples of inorganics with PEs. Radioactives tend to be cheaper than other resources as well, so you may find it to be cost effective to go this route. This method also works for components, just make sure you know which attributes the component emphasizes.


The only component for which UT is important is the BEC/ABEC. Everything else is OQ/PE, unless I've overlooked something.


To answer the question posed by the title of the thread, for most medicines it is most appropriate to put as much experimentation into power as possible, then put any left over on charges. This isn't the case for every medicine, but since this is the medic forum, just experiment on power for now except for the BEC/ABEC, which should always be experimented for charges first no matter what.




=========================================
Col. Edlas Ariarti, M.D., M.P., RogSq

Please do not confuse me with Siff. This handle comes from a nickname I had on another game I used to play.
Zarlor
Mon Jan 26, 2004 8:10 am
#3

The FAQ stickied at the top of the Doctor Forum also has some great info includiong the latest on the how to figure out what does what in the way of crafting.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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