Medic Archive
Thread: Hmmmm, questions :)
TaggzBazeal wrote:
oh . . . . .
Any opposing arguments?
Not really.
Master Medic primarily provides a final boost to your Injury Treatment level and Speed (both of which affect Stims, but not Wound packs). That extra boost to your speed and little extra bit of healing could be useful. I forget what schematics you get at Master Medic, but if being able to make those things is not your interest, then that's not going to make much of a difference to you.
Really, if you are thinking of getting Master Medic just to be able to heal better, you may be better off not going that far, saving the points you would have used on the Organic Chemistry line and just use them someplace else while you buy your meds (assuming you can find a supplier, usually a Doc, of course.)
TaggzBazeal wrote:
Why a doc? And ok, I think I might just do 4|4|4|0, that good? Thanks so much![]()
If you want to make money as a medic, get doc. Buffs and crafting are both good money makers. Additionally, docs have some very useful skills - enhances and revives in particular, though the wound healing, cures, and state heals shouldn't be underestimated.
Doctor is a greatcomplement to any other single combat class. You just can't master multiple combat classes along with doctor.