Medic Archive
Thread: Medic State of the Profession (01/20/2004)
State of the Medic Profession - January
Since Runesabre had been hitting some of the other forums and checking on their State of the Profession posts, and since I’ve started in as the Medic Correspondent, thanks to Traigus kindly switching places with me, I thought I should put together a new State of the Profession report. The “old” one is still quite current, but I wanted to ensure we had the latest issues listing summary all in one spot and ordered based on the latest pollings.
Overall the Medic profession is in fairly decent shape. The basic profession is workable and performs an admirable function in the game. There are, however, some definitive issues which have always plagued this profession and there is certainly room for improvement.
The medic profession is difficult to learn and requires a wide set of skills, yet the basic tools for learning the profession are only partially existent. Those that are “in the know” simply never start a character as a Medic, even if their intent is primarily to work with a character aimed at the healing professions. They almost always start as Artisans to gain their resource needs because medics do not have the skills within their profession to advance their crafting line. Overall this means a great deal of hand-holding tends to occur where truly new players get involved in the profession and leaves more than a little to be desired with the learning process of the profession.
Most medics look forward past medic into the elite professions of Doctor and Combat Medic and the advanced profession of Bio-Engineer. In fact my personal belief is that the majority of Medic templates are either aimed at mastering the profession to get the skills past it, or generally stop at the novice level for the personal use of Stim Bs. Dabbling templates are probably far less common from those two extremes with any “spare” points used in the profession being exactly that, just some leftovers that usually a primary combat template simply doesn’t need and so uses them in Medic as being a good a place as any to spend them.
We tend to have a fairly balanced list of issues that include our fair share of bugs, balance issues, Gameplay issues as well as a decent array of wish list items for where we would like to see the medic profession progressing in the future. Our exploits listing is fairly small and the combat revamp will likely take care, in large part, of the few we do have, although the concern over the wounding of pets as a speedy form of XP gain is a noteworthy one according to community polling (raking 16th overall).
Below is the complete list of issues in the latest polling order within each category. For the complete description of each issue please see the "Complete List of Medic Issues" thread located at: http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=9392.
Bugs
- Experimentation Issues
- Room/Dungeon Wound Healing Problems
- Factory Hopper/Inventory Window Refresh
- Factory XP (or lack thereof)
- Battle Fatigue Notification
- Incapacitated Player Location Problems
- Skill Enhancement Concerns &
- Rooms/Dungeons and /DragIncap
- Healing Negative Wounds Bug
- “Medical” Locations That Don’t Allow Healing
- Usage XP Inconsistencies
- Droid Med Module Rating Overrides Location Ratings
- Wrong XP on Some Schematics
- Radial Menu and Heal Options Bug
- Multiple CRDM problem
- Food Factory Deed
Exploits
- Flaming/Diseasing Pets for XP
- Tumble/Healing Exploit &
Gameplay Issues
- Combat Queue Heals (or removal of) &
- Target Friendlies
- Medic Content
- Droid Recharge Rate
- Mounted Healing
- /medicalForage Uselessness &
- Droid Low Power Notifications
- Auto-Retaliate
- Heal Targeting Persistence
- Factory/Harvester Status Notifications
- Droid Crafter Rating
- TEF Notification and Getting Kicked Out of Med Centers
- Healing Range/Distance
- Power Selection for Factories/Harvesters
- Factory Identical Components
- General Inventory Search for Meds
- /diagnose Refresh
- Heal Pack Selection Methodology Clarification
- Med Center Grouping
- Calling Medical Droids Anywhere =
- Crafting Schematics Clarification and Documentation
- Target Self
- Title (No Title) is Not Sticking
- Medic Vision/Usefulness
- TEF Documentation and Faction Healing (including Neutrals)
- Droid/Pet Change Concerns
- B-level Schematic and Crafting Station Requirement Inconsistencies
- /tend Command “Magic” Problem
Balance Issues
- Medical Resource Requirements
- Faction Points
- Medicine Use Skill Granularity
- On Fire Cure =
- Money
- Crafting XP Speed Imbalance
- Crafting XP from Complex Schematics -v- Components
- Mind Damage Healing for Medics
- Ease of Mastery
- Pet Healing XP (or lack thereof)
- Pet Stimpacks
Wishlist
- Component Crate Size Increase
- Crate combining
- Universal Stim As
- Factory Speed
- Heal Over Time Meds
- Med Center Crafting Station
- Groupmate Numbering
- Factory Crate Size Selection
- Factory Completion Timer
- Medic-looking Clothing
- Factory Email Notifications
- Medical Bag/Inventory Search for Meds
- Schematic Sorting
- Window Persistence
- Factory Input Hopper Access During Operation
- Schematic Listing in Holocron
- Correspondence Response &
- /diagnose Damage Level Display
- Groupmate Highlighting
Notes:
& - Denotes an Issue acknowledged by the Developers that should be fixed at some undisclosed time in the future.
= - Denotes Issue is listed by Devs as being fixed in either this publish or the next (generally, 4-8 weeks.)
[Edit: Updated On Fire Cure and Calling Med Droids Anywhere issues to reflect their status to be fixed (for Publsih 7, currently slated for late February.)]
Message Edited by Zarlor on 01-22-2004 03:35 PM
Based on the current voting the Combat Queue issue as it relates to our heals is sitting right around the #5 position. Traigus had it as the #1 issue on the last go around for the Top 5, where teh Dev response was "We love this, but its very difficult (coding-wise). We don’t know if this can happen, but we will investigate. " Although I think it should be noted that I don't think his initial issue stated the possibility of simply removing healing actions from being affected by the queue at all, so I don;t know for certain if that possibility was considered or if it would also be "very difficult" to get in.
I did notice, SasKarna, thatyou haven't voted on the curent voting thread, so I would certainly reccomend that you hit that issues list and give me the numbers of which of those issues you think are the 10 most important, in order of importance to you. In that way we can be sure to get your voice heard and your vote counted. Ever vote definitely can, and often does, make a difference on many of the issues, especially once you get past the first 2 or so issues.
So please do help all of us out and offer your vote. ![]()
-T
How aboutdiagnose window customization? When I use the diagnose window the first thing I do is scale it so I can see all of the details. I know the placement is per patient, but the size of the window should be persistent across all instances of the diagnose window.
Thanks.