Medic Archive

Thread: Need a couple of answers...

WHATEHCRAP
Fri Feb 06, 2004 8:53 pm
#1

I am making a mixed carbineer/swordsman character and wanted to put medic in on the side. I have it now and I am perfectly happy with buying 420 stim b's. The thing is I was just wondering what the stats Injury Treatment and Injury treatment speed do so i can adjust what skills I want in medic. I am not going up the organic line since i make crappy stims.


Currently with the setup i have I would become a 3220 medic. Knowing that i am happy with buying stims, should I stick with this medic setup?


Thanks for the help in advance.
vortexala
Fri Feb 06, 2004 9:33 pm
#2

if you're simply going to buy B-Stims, then i'd suggest forgetting the pharmacology skill boxes and putting those points into either treatment or speed.


Treatment means you get more for your stims, Speed shortens the timer between stims.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
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Morlach
Sun Feb 08, 2004 7:11 am
#3






WHATEHCRAP wrote:

The thing is I was just wondering what the stats Injury Treatment and Injury treatment speed do so i can adjust what skills I want in medic.





Injury Treatment willlet you heal for more

Injury Treatment Speed will let you heal faster




Aussie, Aussie, Aussie, Oi, Oi, Oi
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