Medic Archive
Thread: Question on Experimenting, etc
Hi..im trying to get at least FA 4, Pharm 4 and Chem 4..and have some questions.
1. At what point will I be able to make stim's b or c that are good to use? As it is right now, I can only make them do like 125 ( the highest).
2. Does the material used matter? Not quality ( even I know that), but if i use hides alot instead of meats..does that matter? Or if i use Fuel instead of Fiberplast, etc.
Thats it for right now...thanks
Zarlot@ Tarquinas
FyrebaneDAOC wrote:
Hi..im trying to get at least FA 4, Pharm 4 and Chem 4..and have some questions.
1. At what point will I be able to make stim's b or c that are good to use? As it is right now, I can only make them do like 125 ( the highest).
I assume that your talking about Stim B's? You need at least Org Chem 2 to make Stim B's and org chem 4 to make C's. The higher up the org chem tree you go, the more experiment points you get to use.
2. Does the material used matter? Not quality ( even I know that), but if i use hides alot instead of meats..does that matter? Or if i use Fuel instead of Fiberplast, etc
Its not really about the type of resources, its the attributes of the resource. The most common attributes are Overall Quality. Potency & Potential energy, and somestime flavor. The most common is Overall Quality, so find a resource with a high Overall Quality and you've got it made.
Hope it helps
-LD
Overall quality and Potential energy are the two things to look for. What you use for organics doesn't matter, I use Tatooine Leathery Hides with 990OQ for anything I can.
Experimentation points sure do help in making things, but if you can, try to use some advanced components. Those will help quite a bit as well.