Medic Archive

Thread: Question on Experimenting, etc

FyrebaneDAOC
Thu Aug 07, 2003 5:59 am
#1

Hi..im trying to get at least FA 4, Pharm 4 and Chem 4..and have some questions.


1. At what point will I be able to make stim's b or c that are good to use? As it is right now, I can only make them do like 125 ( the highest).



2. Does the material used matter? Not quality ( even I know that), but if i use hides alot instead of meats..does that matter? Or if i use Fuel instead of Fiberplast, etc.



Thats it for right now...thanks


Zarlot@ Tarquinas

Ldwater
Thu Aug 07, 2003 6:11 am
#2






FyrebaneDAOC wrote:

Hi..im trying to get at least FA 4, Pharm 4 and Chem 4..and have some questions.


1. At what point will I be able to make stim's b or c that are good to use? As it is right now, I can only make them do like 125 ( the highest).


I assume that your talking about Stim B's? You need at least Org Chem 2 to make Stim B's and org chem 4 to make C's. The higher up the org chem tree you go, the more experiment points you get to use.



2. Does the material used matter? Not quality ( even I know that), but if i use hides alot instead of meats..does that matter? Or if i use Fuel instead of Fiberplast, etc


Its not really about the type of resources, its the attributes of the resource. The most common attributes are Overall Quality. Potency & Potential energy, and somestime flavor. The most common is Overall Quality, so find a resource with a high Overall Quality and you've got it made.




Hope it helps


-LD




-ldwater
EwokMuffin
Thu Aug 07, 2003 6:21 am
#3

Overall quality and Potential energy are the two things to look for. What you use for organics doesn't matter, I use Tatooine Leathery Hides with 990OQ for anything I can.


Experimentation points sure do help in making things, but if you can, try to use some advanced components. Those will help quite a bit as well.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
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