Medic Archive

Thread: 30-35 skills points to spend on medic: what are your advices?

PatrickStar
Sat Aug 09, 2003 10:02 am
#1

Greetings,

As the subject of the thread said, my PC will have approx. 30-40 skill points (15-25 after novice medic training) left to spend on medical education. What would be your suggestion as to allocating the points (using both the min. and max. values)? Thank ye!



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To fight the horde, singing and crying: Valhalla, I am coming!
Elenora
Sat Aug 09, 2003 10:06 am
#2

get pharm 4 then get First AId 4...


pahrm = higher packs


PA = more powerful heals per pack




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Sat Aug 09, 2003 1:26 pm
#3

first of all the diagnosis tree only works on other people. Self heals are always at 10 secs. Thus most combat types are getting heals to heal themselves to reduce downtime or give them an extra edge in combat. In that case speed doesnt really become an issue. Speed is only nice when you are going to be healing others and doing it alot.


Soon the new patch will implement /diagnosis command which will allow us to see what wounds a patient has so this will have some value, but then again most those we are in it to self heal arent manning the med center for to heal wounds so...





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
PatrickStar
Sun Aug 10, 2003 12:25 am
#4

Thanks, Elenora. Was just reading one of your other posts. I noticed that a lot of ppl don't seem to push beginning medics with the diagnosis branch. Why is that? Isn't the skill useful for faster recovery and therefore healing? Is this branch the one that could be advanced last? What about organic chemistry?



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To fight the horde, singing and crying: Valhalla, I am coming!
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