Medic Archive
Thread: Idea for /diagnose and tips
Just an idea... but by using /diagnose you can find out exactly how much wounds you'll have to heal and would be able to charge a price for it based on that.
Say you do 2 cr per wound... Rude Player X walks in and demands healing. You do /diagnose to find out they have 100 Health wounds 40 stamina 30 strength 130 action 100 constitution and 70 quickness. Looks like 470 wounds, you can tell em 940 cr as a fee upfront. They complain about it, then you can tell em to go find another medic or sit in a scout camp all day to heal. And then give em a reminder on how cloning when you go to a new area will save them many wounds.
Of course, I don't sit in the med center any more.... too many rude players for my taste. Just a possible suggestion for fellow medics out there.