Medic Archive

Thread: I wish we could experiment Stim A's down to 0 medical knowledge required

Elenora
Mon Aug 11, 2003 1:11 pm
#1

would make no difference if they have med use 0...


the /command to use stim is /healdamage and u can only get that at novice medic




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Raymundus
Tue Aug 12, 2003 12:23 am
#2

I wish we could experiment Stim A's down to 0 medical knowledge required. This would create a huge market for an easy to produce medical item, meaning a steady source of income for medics. Plus it would help keep alot of the parttime medics out of the profession (those who just pick up novice to heal themselves), since they could them use the Stim A's even without any medical skills.
Zarlor
Tue Aug 12, 2003 12:26 am
#3

Personally, I wish they were 0 Med use to begin with. A much bigger market even for the Novice-level Medic.


And they don't heal enough, even experimented at Master Doc level (trust me, I know) to really be very effective anyway. So there'd still be a huge market for Bs and experimented down Cs and Ds.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Noxpor
Wed Aug 13, 2003 2:45 am
#4

Stop me if i'm wrong, but you can still use the "use" command on the radial, right ?
Elenora
Wed Aug 13, 2003 9:22 am
#5

the ability to use stims is granted by /healdamage


if u usea stim without it u get a u cannot use this item message




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Page 1 of 1
Previous Next