Medic Archive
Thread: A wookiee ate my chem xp
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10110110
Thu Aug 14, 2003 7:53 am
#1
I logged on this morning and decided to craft up some Stim B's and Act/Health woundB's.
To make a long story short thestims B'swere only giving me35 chem xp and woundpack B's only 55xp.
Did something change with the big patch? I could have sworn these items were shelling out close to 80-100xp a couple days ago.
Im confused and tired so Im going to take a nap and forget about it for a bit. Will someone please tell me if anything changed with med crafting xp?
lioria
Thu Aug 14, 2003 7:55 am
#2
Ive always only gotten 35 xp for stim b's. Granted, with the other components that have to be made, i end up with a total of around 100 xp for them. is this what you were thinking of? i cant make wound b's yet but that is definitely what ive gotten for stims at least
10110110
Thu Aug 14, 2003 8:04 am
#3
Ok cool. Nothing changed then. Just wanted to make sure. I was crafting alot of stuff the other day so maybe I was just getting my numbers confused with general craft xp on some other items I was conjuring up.
Traigus
Thu Aug 14, 2003 9:45 am
#4
Last wee sometime you stopped gettingb usage XP for using your own components whiel crafting meds (you got XP for making a BEC, then XP for using the BEC in final combine).
You should be gettign streight 2 craft xp fro every material used in a combine.
you can get use xp if someone else uses your components to craft...
so it is 35 for stim b.. but you shoudl also be getting 3 othe xp amounts when you make the parts.
-T
You should be gettign streight 2 craft xp fro every material used in a combine.
you can get use xp if someone else uses your components to craft...
so it is 35 for stim b.. but you shoudl also be getting 3 othe xp amounts when you make the parts.
-T
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