Medic Archive

Thread: How do I make a stim schematic and mass produce?

CeranRuul
Thu Aug 14, 2003 8:23 pm
#1

Looking for a push in the right direction. I know I need a factory deed and then....plz help.



_________________________________________________________
They will soon realize their very existence is just an excercise of futility.
Dawe
Thu Aug 14, 2003 11:01 pm
#2

The schematic requires you to use a chem crafting tool at a chem crafting station (it will be an option after you've crafted the med). The factory requires you to use this schematic. I haven't actually used a factory, so someone can fill you in on the exact details, but pretty much you just need the exact raw materials you used to create the schematic... you put those into input hopper of factory and the schematic and then you start that sucker cranking. DOn't forget it needs power and credits to work.
Caliwyrm
Fri Aug 15, 2003 12:17 pm
#3

Making crates of the more advanced meds is a lesson in..SOMETHING.. hehe..



See, when you make a schematic for, say, 100 Stimpack Cs you'll need every ingredient IDENTICAL for all 100 stimpacks..



The only way to get 100 IDENTICAL Bio Effect Controllers (BECs) is to have a factory make them.



So to have a factory crank out 100 Stim Cs you'd need:



100 BECs from a factory (from the same run)


100 Liquid Suspensions (from the same factory run)


100 Chemical Release Duration Mechanisms (from the same factory run)


1400 identical units of Organics (meat, hide, bones, eggs, etc)


1400 identical units of Inorganics (Fiberplast, water, etc)



But here's the thing: Your schematic will have to use these same parts so you'd either have to make 101 (or 102-105 if you want to experiment formax healing) factory BECs, Liq Suspensions and CRDMs..



There is also a pesky thing about factories not being able to pull parts out of crates--meaning you'll have to UNCRATE all 300 parts (100 BECs, Liq Sus, and CRDMs) and load them into the input hopper..




*HOWEVER* some people have said that if your factory has made the BEC/Liq Sus/CRDMs and you left them in the output hopper you can drag them from OUTPUT back into INPUT hopper when you load your final schematic and it will work.. (I haven't tried this yet since it takes awhile for me, unguilded atm, to get 1400 units of good organics + the organics needed for the 100 BECs, 100 Liq Sus and 100 CRDMs=1400+2000=3400 organics)




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
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