Medic Archive

Thread: resources for good quality stim b's

mikeil
Thu Aug 14, 2003 5:45 pm
#1

What are some of the better/readily available resources in crafting a decent quality stim b?



-Dreg
-Sedi
Houdani
Thu Aug 14, 2003 6:20 pm
#2

Well, there's no "right" answer to this question, since the resources shift on a regular (weekly?) basis. Pretty much, you just need to look for the following:


Biological Effects Controllers:



  1. high Overall Quality (most important, 66% of equation)

  2. high Toughness (less important, 34% of equation)

The other components (Chemical Release Duration Mechanismand Liquid Suspension and Solid Delivery Shells):



  1. high Overall Quality (most important, 66% of equation)

  2. high Potential Energy (less important, 34% of equation)

And the final assemblyuses OQ+Tough for more charges andOQ+PE for stronger healing. This advice is true for both stimpacks and woundkits.


If you examine the recipe for the stimpack, you'll find this information in the Experimental fields. Good luck with your resource hunt.


H.





0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
CeranRuul
Thu Aug 14, 2003 7:41 pm
#3

so Houdani for B's does it matter which device you use bio/chem etc.? Is there anywhere this is spelled out more explicitly like a "Med Crafting for Dummies" ?


I think I need that.




_________________________________________________________
They will soon realize their very existence is just an excercise of futility.
Houdani
Fri Aug 15, 2003 6:00 pm
#4

I'm fairly certain there are some Med Crafting for Dummies posts out there. Unfortunately, I can't link you to any of them since none come to mind. As a quick guide, I'd recommend keeping the following in mind:


Stimpacks:



  • Biological Effects Controllers (BEC)


    • These affect the number of charges.

    • The ingredients you use should include high overall quality (OQ) and high toughness.

  • Chemical Release Duration Mechanism (CRDM)


    • These affect the strength of the medicine (how much damage gets healed)

    • The ingredients you use should include high OQ and high potential energy (PE).

  • Liquid Suspension (LS)


    • These affect the strength of the medicine.

    • The ingredients you use should include high OQ and high PE.

Woundpacks:



  • Biological Effects Controllers (BEC)


    • These affect the number of charges.

    • The ingredients you use should include high overall quality (OQ) and high toughness.

  • Chemical Release Duration Mechanism (CRDM)


    • These affect the strength of the medicine.

    • The ingredients you use should include high OQ and high PE.

  • Solid Delivery Shell (SDS)


    • These affect the strength of the medicine.

    • The ingredients you use should include high OQ and high PE.

With all your medicines, you want high OQ. Overall quality is the most important statistic, so find something in the high 800's or better.


H.





0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
Dawe
Fri Aug 15, 2003 8:21 pm
#5

FOr each stimpack B you make you must first make:
1 Biological Effects Controllers
1 Chemical Release Duration Mechanism
1 Liquid Suspension

Remember when crafting use a chem and food crafting tool at a chem and food crafting station for better results (expirementation). I suggest you experiment on all components and on the final product for best results. View the crafting guide found somewhere on the main swg site for more information about crafting.
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