Medic Archive
Thread: Mind Damage: A Serious Problem For Medics
I really don't see this as being as big an issue as it is being made out to be.
This game is more about tactics than any other MMORPG I've ever played. If you don't employ any tactics, then sure the mind shots might be an issue.
I've yet to have a real problem with mind damage in either PvP or PvE. Although there were a couple of very embarrasing moments for my 300 mind Trando brawler before I learned the hard way. A little bit of migration later and all was well. Getting killed by a green butterfly does seem to have a bit of a wake up call effect.
1: Having headshots doing mind damage is counter-intuitive to the point of being silly.
2: Having headshots doing mind damage does significantly reduce the effectiveness of medics in the field.
But:
3: Granting medics the ability to heal mind damage/wounds would be incredibly unbalancing, and completely remove the need for the entertainer profession.
4: Riflemen should still be rewarded for using their headshot skills.
Conclusion:
Headshots should not do mostly mind damage, but the health/action damage they do should be truly catastrophic. You should be able to drop anything with one, at most two shots to the unshielded head (helmets are, of course, a good thing here). I don't know how much that would take, but 1000+ sounds about right. But you should also be easily revivable by your friendly, neighborhood medic. A bit of mind damage is warranted (you did just get capped in the head, you fool), but most of the damage should be physical. I think this solution fixes some balance problems *without* nerfing riflemen.
I just want to address this one point.
"Granting medics the ability to heal mind damage/wounds would be incredibly unbalancing, and completely remove the need for the entertainer profession."
I must disagree. Entertainers do not heal mind damage, only mind wounds. The medics here are only talking about damage, not wounds. Even then there is still the factor of battle fatigue. Even if medics had the ability to repair mind wounds (pyshciatrists... people with PTSD don't go to the bar to find a cure, if anything that only makes the problem worse)entertainerswould still be the source to heal battle fatigue.
Please note, I am NOT arguing for medics being able to heal mind wounds. Only presenting a challange to the idea that any healing change given to the mind HAM for docs would cut into the entertainers field of expertise.
1) You CANNOT take away the beauty of the Snipers main advantage. Headshot taking from the mind pool is fine. It gives them the advantage in PvP to be uncontested from range, the way it should be.
2) Entertainers in the field are not going to be able to save you from someone shooting you in the head, be realistic.
My solution is basically this. CM/Doc's (read: Elite) should be able to heal a SMALL amount of mind damage. It should be a totally separate type of stimpack that keeps you from healing other pools during refresh time. I would say a non-self usable "Stimpack A" for mind damage that did 75ish in heals to the mind pool, and used twice as much mind FOR the medic using it would be satisfactory to keep up with the oddball PvE damage where an NPC gets a lucky shot to your "tanks" mind pool. The low heals would also make it realistic in that, if you're getting plugged in the head from 60m by a Tusken Rifle, you're history, with our without a medic since you can easily get a 300pt shot every time from range. 2 Medics together could not reduce downtime to 0 with such small heals either.
Anyone else have any thoughts?
I think mind damage is much more of a problem with PvE then PvP...snipers let them have their fun...If you can get 1 hit by a mindshot then you really need to stat migrate...
I am zabrek and have a ton of mind and even when i dont wear a helmet which is like 90% of the time, a sniper cannot take me out in 1 shot or even 2...and usually im inside the range of a sniper by the time they are ready to shoot me a second time...
The real problem is mind damage during long fights with high level mobs, not only do people have to worry abot mind damage from the mob, constant use of specials will slowly drain the mind pool...and kill high level mobs is very difficult without the use of specials...so even given that u can heal a grp with H and A for 10mins, the fight wont last that long because everyone will be mind incapped from special usage alone...
I don't see where rifleman believe they NEED to be able to do mind damage. As long as they can take down a target in 2-3 hits, what does it matter what pool they hit? On the other hand medics, docs, and combat medics NEED to be able to heal all combat damage.
I'll say it again, the inverse ofmedics not being able to heal damage done by some mobs and riflemen would beriflemen and mobs finding out that some players are invulnerable to their dmg type. As it stands the medic proffession appears to be the only proffession which can be made helpless to perform it's job.
Mind damage, not wounds.
If someone is shot, stabbed, punched, orgenerally knocked upside the headit should be healable by a medic, doctor, and or combat medic.
We can give a **edit** about wounds, that is entertainer stuff.
Mind damage has not been a problem for me grouped or solo, and from the responses here I am not alone.
This is all providing I have fought intelligently and used tactics.
Most games are like this. Anyone remember the Siege Tank in Starcraft? If you tried to take it out from the ground, you were completely toast. But come in from the air, and you could take as long as you wanted. Same with riflemen. Try to beat them at their own game, and you're asking to get capped. Run up and beat the snot out of them.
Yeah, I would have to agree with Traigus. Its a well noticed point that medics cant heal mind, and in a 1v1 fight, someone who is doing mind damage would be more effective than one that doesn't, but putting it into perspective, that example would only work if both players were standing still, which quite simpy, isn't gonna happen.
If you gonna just stand thier and take the mind wounds, more the fool you, but thier advantage to you may turn out to be your advantage on them, and its more of an issue of using correct tactics rather than stats & math.
Agreed, this basically puts riflemen at a total advantage PvP wise.
From a PvE aspect it does get frustraiting seeing a totall healthy person go down with no more mind left. Maybe a stim that can't be used on medics, but can be used on others (like CM's ranged heals).