Medic Archive
Thread: Medic Profession after the CU [Update]
Inoga_Tarien wrote:
MasterNerfSlayer wrote:
Jagii wrote:
Ugh, it doesn't make sense. We all know how self-healing can (and will) be abused.
I still say they should keep /tendwound in novice medic. Low healing, long timer and/or big mind drain. It's good for the medic looking for experience, and good for wounded players that can't find a doctor. They've already made wounds such a small consideration in combat now...why make its healing any harder?
If the devs are simply looking for a way to give novice medics something to heal, I'll suggest what I've suggested before: something to temporarily bypass or lessen the effect of battle fatigue. Make it only useable in hospitals or camps, and both healer and healee need to be out of combat. Make it so that novice->master medics can ignore 40-60% of BF, while novice->master doctors can ignore 80-100%. Of course, none of this will matter if medics continue to be completely unable to heal wounds.
= Andrew
Chilastra.Palacek
It's going to be harder to abuse because you need to be in combat with a mob you will get xp for killing, and you only get the xp when you kill it, and it's based on how much healing you did vs how much fighting, so killing the mob yourself is going to lower the medical xp gained from the mob. Not to mention they bumped the xp requirements to be the same as combat professions now. You'll gain much faster xp healing in a group as far as we can all currently see.
I really think abuse of the tumbling magnitude is gone.
Well tumbling will be gone, but care to bet an unarmed medic will be beating up on nuub trash for medic exp now?
I bet they try it. I did. I got real frustrated real quick. You either kill the mob too quick and get stuff all med xp, or you spend the rest of the fight trying to heal till youget incapped. Then you get up andrepeat till you kill it.
All for about 80xp.
Tumbling was bad because it allowed you to get medical xp super fast withno risk. Bashing n00b mobs has a reasonanlerisk and little reward, and no reward at higher levels.
MR-X666 wrote:
ok im and CL80 master BH and Master Rifleman and i want to lvl my self to combat medicbut i dont get SHI'T of XP for healing my self what sud i do? o yes last night i got total 1 stinking XP for killing one target omg
That is what i have been doing with both CH and Medic. I group with friends and use my CH skills all the time but at the same time heal when people need it. I'm working on getting glowie and I have already capped my Rifles and combat and scout xp so that is all i work on unless my group absolutely needs me to fight. since im CL65 Master Rifleman and carry a sliced T-21 so if i have to help them fight something we can knock down a traget fairly quick.
My point is: the groups i join are usually very good and don't need healing all the time so I get CH xp 95% of the time but when they do need healing i am there to do that also and it splits my xp between the 2.
Another tip: if some as a similar template (CH and Medic) you can heal on person that is attacking one mob andhve your pet attacking a different mob. Walla!!!! Full xp in both professions when the creaures dies. BTW make sure you have a very good group that can handle something like this before suggesting it.