Medic Archive
Thread: Medic Correspondent, what I do, and how you can help.
Yeah, I'm gonna read the Doc and CMboards too, but since our professions are so linked, I hope the 3 of us can work together to get stuff covered.
Hopefully we can pass stuff back and forth, to get the maximum coverage across all 3 professions.
CM is pretty borked ATM though, so there are tons of CM specific issues out there.
my number 1 issue is, that they totaly seem to ignore the list we made at the end of Beta. that's only like 2 months the issues are named and ignored and now we ask them to name them again?
sorry, this board doesn't allow postslongenough as this thing would require.
-µ-
My biggest would be the removal of medics of having the artisan class tree so they can sample/survey.
Say give us equivent to level I sample at master medic or something like that. That way we can do some surveying as needed without spending the 20+ points in the artisan class.
Does anyone from Beta still have that List we came up with?
I dont know why nobody is complaining about this but
Novice medic has the same heal damage speed as a master medic. The only difference is that for novice medic is the GUI msg that you see
For novice medic it is
You cannot do that for 5 seconds
You cannot do that for 4 seconds
You cannot do that for 3 seconds
You cannot do that for 2 seconds
You cannot do that for 1 second
You heal blah blah
blah blah blah
At the master medic you get
You cannot do that for 3 seconds
You cannot do that for 2 seconds
You cannot do that for 1 second
You are not ready to do that
You are not ready to do that
You are not ready to do that
You heal blah blah
Its the same time can we please get this fixed?
- Make medical forage useful
- Better documentation.
- Some Wound-B's can be produced with a food and chem kit (Health and Action). Other's need a crafting station (secondary stats). This is inconsistant. (Also, the requirements for producing a medicine, such as a crafting station, should go into the description.)
- Provide a Journeyman Medic title, so that there is a step between Novice and Master.
- Allow bright red clothing. Add in more medic related clothing, like stethescope and those shiny head pieces. (And let Twiliks wear those head pieces).
Yeah, my list is a little different than everyone else's.
Vema Gara,
Itinerant Medic | Scounger | Lousy Sharpshooter
A little experimentation on my part has lead me to believe that the reason for this is: If you are in combat, or healing yourself the time between heals is fixed at (I think) 10 seconds. Only when you are not in combat does your diagnostics skill help you.
PyrettaBlaze wrote:
I dont know why nobody is complaining about this but
Novice medic has the same heal damage speed as a master medic. The only difference is that for novice medic is the GUI msg that you see
For novice medic it is
You cannot do that for 5 seconds
You cannot do that for 4 seconds
You cannot do that for 3 seconds
You cannot do that for 2 seconds
You cannot do that for 1 second
You heal blah blah
blah blah blah
At the master medic you get
You cannot do that for 3 seconds
You cannot do that for 2 seconds
You cannot do that for 1 second
You are not ready to do that
You are not ready to do that
You are not ready to do that
You heal blah blah
Its the same time can we please get this fixed?