Medic Archive

Thread: Medic Correspondent, what I do, and how you can help.

Zarlor
Thu Jul 24, 2003 12:23 am
#27

DOH! Replace those numbers in that last post with simple bullets when you read it. I don't want to give the impression that that is in any way a prioritized list, as it is most definitely NOT prioritized in any way.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Thu Jul 24, 2003 12:25 am
#28

Yeah, I'm gonna read the Doc and CMboards too, but since our professions are so linked, I hope the 3 of us can work together to get stuff covered.


Hopefully we can pass stuff back and forth, to get the maximum coverage across all 3 professions.


CM is pretty borked ATM though, so there are tons of CM specific issues out there.






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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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MycroftTHan
Thu Jul 24, 2003 4:33 am
#29

my number 1 issue is, that they totaly seem to ignore the list we made at the end of Beta. that's only like 2 months the issues are named and ignored and now we ask them to name them again?


sorry, this board doesn't allow postslongenough as this thing would require.


-µ-

Kamat
Thu Jul 24, 2003 5:36 am
#30

My biggest would be the removal of medics of having the artisan class tree so they can sample/survey.


Say give us equivent to level I sample at master medic or something like that. That way we can do some surveying as needed without spending the 20+ points in the artisan class.

vortexala
Thu Jul 24, 2003 6:46 am
#31

Quick question...

Does anyone from Beta still have that List we came up with?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PyrettaBlaze
Thu Jul 24, 2003 8:02 am
#32

I dont know why nobody is complaining about this but


Novice medic has the same heal damage speed as a master medic. The only difference is that for novice medic is the GUI msg that you see


For novice medic it is


You cannot do that for 5 seconds


You cannot do that for 4 seconds


You cannot do that for 3 seconds


You cannot do that for 2 seconds


You cannot do that for 1 second


You heal blah blah


blah blah blah


At the master medic you get


You cannot do that for 3 seconds


You cannot do that for 2 seconds


You cannot do that for 1 second


You are not ready to do that


You are not ready to do that


You are not ready to do that


You heal blah blah


Its the same time can we please get this fixed?

VemaGara
Thu Jul 24, 2003 11:16 am
#33

My few cents:

- Make medical forage useful
- Better documentation.
- Some Wound-B's can be produced with a food and chem kit (Health and Action). Other's need a crafting station (secondary stats). This is inconsistant. (Also, the requirements for producing a medicine, such as a crafting station, should go into the description.)
- Provide a Journeyman Medic title, so that there is a step between Novice and Master.
- Allow bright red clothing. Add in more medic related clothing, like stethescope and those shiny head pieces. (And let Twiliks wear those head pieces).

Yeah, my list is a little different than everyone else's.


Vema Gara,
Itinerant Medic | Scounger | Lousy Sharpshooter



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Atyu
Fri Jul 25, 2003 12:02 am
#34






PyrettaBlaze wrote:

I dont know why nobody is complaining about this but


Novice medic has the same heal damage speed as a master medic. The only difference is that for novice medic is the GUI msg that you see


For novice medic it is


You cannot do that for 5 seconds


You cannot do that for 4 seconds


You cannot do that for 3 seconds


You cannot do that for 2 seconds


You cannot do that for 1 second


You heal blah blah


blah blah blah


At the master medic you get


You cannot do that for 3 seconds


You cannot do that for 2 seconds


You cannot do that for 1 second


You are not ready to do that


You are not ready to do that


You are not ready to do that


You heal blah blah


Its the same time can we please get this fixed?





A little experimentation on my part has lead me to believe that the reason for this is: If you are in combat, or healing yourself the time between heals is fixed at (I think) 10 seconds. Only when you are not in combat does your diagnostics skill help you.




//Tyu Anhaven, Valcyn
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