Medic Archive
Thread: Scouts can still harvest...
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vortexala
Wed Jun 30, 2004 9:13 am
#14
Pootle wrote:yeah but why, if you have 10 experimentation points at master medic, it kinda makes the doctor crafting tree useless and therefore a waste of skillpoints. That was more what I meant (was a bit tired last night)
Why would the Doctor crafting become useless?
Anything in Medic would fall under Medical Experimentation. Anything in Doctor would fall under Doctor Experimentation.
So a doctor with the full crafting branch would still be able to craft the same items as before, they'd simply have two different sets of experimentation points to use dependent upon what they craft. If they ONLY went Doc Crafting to make the 'uber B-Stims' then this proposed change would actually benefit them skillpoint wise, since they could simply regain those skill points spent on Doctor Crafting while maintaining the ability to craft the b-stims.
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