Medic Archive

Thread: What is the max a Small Stimpack C can heal for ?

Elenora
Fri Aug 08, 2003 12:25 am
#14

my basic C stim are 31/395 ish



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
EwokMuffin
Fri Aug 08, 2003 5:52 am
#15

I made one fully advanced last night that was 479base/37charges. Did a B stim with 353base as well. Max heal will vary based on Injury Treatment Skills.



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Paul2200
Thu Aug 21, 2003 8:04 am
#16

Any update since the patch?



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THE_Grendel_Prime
Thu Aug 21, 2003 8:16 am
#17

As still a novice medic (3-3-3-4) i can make stim C's...with a medical use of +29-30 (meaning u only need Pharm 3 to use)and w/ a base heal of 420-450. Granted I use ALL advanced components and have even bought crafting tools that have a 96% success rate on experimentation.
Dawe
Thu Aug 21, 2003 8:44 pm
#18

How much you can heal for, and what the healing value is of the stimpack are not the same. For example, I made stimpack Cs without advanced parts I believe that were about 425. When I used them, they gave me up in the 1200s I believe. This will depend on FA and what, but just keep in mind, that you don't need a 600 healing value stimpack C to get 600 damage healed per use.
TNCCDelta
Fri Aug 22, 2003 3:49 am
#19

my stim c's are usually 33/385 no adv components. I use a 999 OQ steel and 878OQ, 798 PE Berries for final combine.


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EwokMuffin
Fri Aug 22, 2003 6:28 am
#20

I did my first run with full advanced components (crappy ones though /sigh) and got some 461/42 C stims. A CH friend with Pharma IV and FA IV healed for 1200 with them last night on his pets. He loves em.



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Elenora
Fri Aug 22, 2003 11:59 am
#21

post patch stim C 31/420 ish....basic comps



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MaoWare
Fri Aug 22, 2003 6:16 pm
#22

The best Stim C I can make has a base heal of 650.




Mao FMaster ChemistE
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HewerofWood
Sat Aug 23, 2003 10:23 am
#23

Some good points here.


The Stim pack C's I'm using are 558's and my max heal with them has been just a bit over 1400.


I sometimes have runs of heals as low as the mid 300's, with very normal runs in the high 700 - 800's.



As someone else posted,


this is a Sim created by a Doc (Thanks Velvet) Using all advanced Parts.


However,


the Doc does not, in all cases, have the option to use all of their experimentation points, that is very dependent on the quality of the Resources used.


I believe the Herbevoire meat I supplied for the Stims above (neccesary for one of the advanced items) was a quality of only a few hundred.



I have some Self Made Stim B's that also utilize Advanced Components.


The character in question is still a Novice Medic,


the packs heal, on average, about 350 points of damage.


The point here is that you can make your own packs, even as a Novice. You don't need to be a Doctor.


To further illustrate this,


I also make my own Wound Pack B's,


using Two of three Advanced parts I typicaly get a Wound Pack with a power of 105.


It is nothing to be able to heal for 140 points a pop.



Advanced parts make all the difference in the world.


I think we see that no where as dramaticaly as with the wound packs.


Though Wound Pack B's, with a power of at least 100, won't put you at the top of the healing chart,


they will allow a Novice medic, with First Aid III or IV, to really make an impact. You won't be as good as a Master Surgeon,


but you Will beat out novice Docs who are using inferior packs.



Ssonashe Tearer




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