Medic Archive
Thread: What is the max a Small Stimpack C can heal for ?
my stim c's are usually 33/385 no adv components. I use a 999 OQ steel and 878OQ, 798 PE Berries for final combine.
Betcho Bilee -Kauri
Some good points here.
The Stim pack C's I'm using are 558's and my max heal with them has been just a bit over 1400.
I sometimes have runs of heals as low as the mid 300's, with very normal runs in the high 700 - 800's.
As someone else posted,
this is a Sim created by a Doc (Thanks Velvet) Using all advanced Parts.
However,
the Doc does not, in all cases, have the option to use all of their experimentation points, that is very dependent on the quality of the Resources used.
I believe the Herbevoire meat I supplied for the Stims above (neccesary for one of the advanced items) was a quality of only a few hundred.
I have some Self Made Stim B's that also utilize Advanced Components.
The character in question is still a Novice Medic,
the packs heal, on average, about 350 points of damage.
The point here is that you can make your own packs, even as a Novice. You don't need to be a Doctor.
To further illustrate this,
I also make my own Wound Pack B's,
using Two of three Advanced parts I typicaly get a Wound Pack with a power of 105.
It is nothing to be able to heal for 140 points a pop.
Advanced parts make all the difference in the world.
I think we see that no where as dramaticaly as with the wound packs.
Though Wound Pack B's, with a power of at least 100, won't put you at the top of the healing chart,
they will allow a Novice medic, with First Aid III or IV, to really make an impact. You won't be as good as a Master Surgeon,
but you Will beat out novice Docs who are using inferior packs.
Ssonashe Tearer