Medic Archive
Thread: MACRO GRIND, 30minutes to novice BE
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LightG1138
Mon Apr 12, 2004 8:29 pm
#15
i am having trouble with the macro. it is perfectly copied in my list. I have 3 Generic Crafting tools, 1 food and chemical crafting tool. The macro will start up, select the schematic, then i select the ingredients and wait for it to move on, but instead it just closes the crafting session, then starts over a few seconds later.
SillySOB
Sun Apr 18, 2004 5:57 pm
#16
Uhm, if you used a non-SWG macro program, such as macromaker, you could add in the double clicking and even the mouse movement. Which means you could be using the macro while you slept....and you could just cut and past the macro from here pretty much...
Just a thought.
LtDyer
Mon Apr 19, 2004 3:40 pm
#17
I'm doing the following macro with a food/chem tool and for some reason I keep getting a "crafting session has ended" message. It does this no matter what I try to make. I could use some help please. I have tried adding a third /nextCraftingStage before the prototype but that didn't work either. I get the error right after I select the resources.
/ui action toolbarSlot00;
/selectdraftSchematic 08;
/pause 5;
/selectdraftSchematic 08;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
Sawgil
Wed Apr 21, 2004 3:41 pm
#18
LtDyer wrote:
I'm doing the following macro with a food/chem tool and for some reason I keep getting a "crafting session has ended" message. It does this no matter what I try to make. I could use some help please. I have tried adding a third /nextCraftingStage before the prototype but that didn't work either. I get the error right after I select the resources.
/ui action toolbarSlot00;
/selectdraftSchematic 08;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
You won't see much besides that message, check your XP and see if it increased, if so, it is working.
Drizzy
Wed May 19, 2004 9:41 am
#19
Does it matter what type of crafting tool you use for this? Will a generic crafting tool work or should you use the food/chemical crafting tool? If you set up the macro for 4 tools, do they need to be all the same type of tool to work?
ZenshiStarShadow
Thu May 20, 2004 5:58 am
#20
Drizzy wrote:
Does it matter what type of crafting tool you use for this? Will a generic crafting tool work or should you use the food/chemical crafting tool? If you set up the macro for 4 tools, do they need to be all the same type of tool to work?
You can use different tools - but you will need to verify that they will be making the same thing.
So the macro(s) will probably have different /selectDraftingSchematic XX. So generics might be 03 where food/chem might be 07.
Once you have the tool open to pick a schematic, you can type /selectDraftSchematicXX on the command line and it will pop to that stage, then click Back (on themenu/screen)and CTRL+Up Arrowto change the XX, oncethe correct one is found then change the macro.
I usually use this method to figure out what ## of the item is that I want to build.
I've created a macrofor each of my 8toolsandI have each macro reference the next. so #1 activates #2 activates #3... etc.
For building/practicing stim-A's you really only need 2 or 3 tools (No benefit at all to have more than 3, lol maybe no more than 2.. been a while since IMastered Medic &/ormade an A-pack).
Once you get into Doc, BE orCM you will want more tools as the new higher level items take longer to produce. Since you have to waitbefore you can start that tool again,The more tools = constant building = much faster xp gain.
I use a 3-5 second resource selection delay (depending on # of resources and connection quality) and1 second /pause at the end (any less and it doesn't work/errors)
Kieneci
Thu May 20, 2004 10:12 am
#21
I've been thinking again. There's got to be a way to choose a resource while crafting. I messed aroundwith some stuff and decided that it has to be done with
/ui action
Now, I don't know what comes after this. Maybe draftSchematicInventory## or draftSchematicItem##. Ther reason that you cannot just put a resource in the toolbar and call it there is because the only action that you can do on a resource is split it, so it brings up that screen.
Any thoughts? I don't want to have to d/l a second-party program, I just think there has got to be a way to tell what item is going into the Slot or we wouldn't be able to put an item in there.
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