Medic Archive

Thread: Medic 2030 vs Medic 0040: Who Wins?

MillerBomb
Thu Mar 03, 2005 2:07 pm
#14

If bleeds aren't the issue for you, I'd probably go with 0040. This way you can use stim-D's to heal yourself instead of stim-B's. Since D's are generally strong enough to heal you completely (or close), you don't have to waste any more mind then necessary healing your HAM.



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Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
k1llen
Thu Mar 03, 2005 7:33 pm
#15

Im no expert medic guy but I personally use 2200 medic. the 00x0 tree does it increase the healing ability aswell as the ability to use higer level stims? or is it just stim requirement?. I mean does ex 2030 make stim B's heal more? Have I missed something important here ? I got the feeling injury treatment is the stuff that makes the heal improve and injury treatment speed the factor for "faster" heals, and the pharmacology is just medicine use as in a requirement skill?

And the fella that heals bleeds in two tries with med 2000 has never ever in his life gotten a ns elder bleed on. That shiat can take 10 tries if your unlucky to get off with only 2 I know too well.
Obata
Fri Mar 04, 2005 1:07 pm
#16






k1llen wrote:
Im no expert medic guy but I personally use 2200 medic. the 00x0 tree does it increase the healing ability aswell as the ability to use higer level stims? or is it just stim requirement?. I mean does ex 2030 make stim B's heal more? Have I missed something important here ? I got the feeling injury treatment is the stuff that makes the heal improve and injury treatment speed the factor for "faster" heals, and the pharmacology is just medicine use as in a requirement skill?

And the fella that heals bleeds in two tries with med 2000 has never ever in his life gotten a ns elder bleed on. That shiat can take 10 tries if your unlucky to get off with only 2 I know too well.





The pharmacology line does not make yours heals bigger, but it does let you use better stims. At pharm 3, you can start using stim C's. They are usually about 50% better than stim B's, but almost the same cost to make. The pharm line, more than makes up for the lack of injury treatment skill, so long as you get to at least pharm 3. Phar 1 and 2 are useless by themselves, because there are no meds with med use between 6 and 20. The point of getting xx3x or xx4x is to start using higher level stims.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
teamdoa
Fri Mar 11, 2005 2:59 am
#17


When fighting NS Elders I get BIG bleeds. I am 2040 Medic, and am looking to increase my potential for healing these bleeds in one or two shots. What line should I go up to do this, and will BE clothes make a difference.


Thanks.

Message Edited by teamdoa on 03-11-2005 10:01 AM



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
Obata
Fri Mar 11, 2005 4:16 am
#18

Go up the first aid line. I'm not sure about BE clothes. Maybe I'll find a low level medic to test it.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Combat_Medic_to_be
Sun Mar 13, 2005 2:18 pm
#19

I can't see why Be clothing wouldnt affect the healing of bleeds if the injury treatment mod does, unless the devs screwed it up of course.

If I were the BH I'd got for 0040 because I doubt the fights are long enough for bleeds to have a massive effect. If I were fighting NS I would get 2030 because the length of the batlle means that the bleeds will have a much larger effect on the outcome.



Jendi Akasce - Nevaeh
A carebear tumbleweed

GraySeven
Sun Mar 13, 2005 6:50 pm
#20


I'm working on a Template, and am currently working on which medic skills to keep.


Is it better to be able to use stim C's, or is treatment speed more important? First aid isn't an important skill for this template, but I'm unsure if the Medic speed line is better than the larger healing ability of stim C's or D's.


Is there a Guide for this anyplace? I've tried using the search engine, but I spend more time being kicked out because of too many searches...

Message Edited by GraySeven on 03-13-2005 07:50 PM



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Obata
Sun Mar 13, 2005 10:25 pm
#21

It's better to be able to use more powerful stims.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Combat_Medic_to_be
Mon Mar 14, 2005 12:04 pm
#22

Definately, you wont have to dip into your mind pool so often.



Jendi Akasce - Nevaeh
A carebear tumbleweed

GraySeven
Mon Mar 14, 2005 2:22 pm
#23






Combat_Medic_to_be wrote:
Definately, you wont have to dip into your mind pool so often.





Ah. As one of the professions in the template is a Master Rifleman, keeping that mind pool up is important. Thanks folks



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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