Medic Archive

Thread: Difference between Doctors and Combat medics?

Elenora
Tue Jul 15, 2003 10:45 am
#14

actually stim D can be used by medics...stim E is nice, but come on the only thing its really good for is to heal rancors and super pets...D already heals forway over 1000, infact i dont know what the cap since itsdefinately over theH and A maxs of mostPCs. I havent used Buff Cs sohavent been able to test, even with buffs, D isalmost complete sufficient for stim needs in my opinion..


sure u wanna heal ur friends rancor, then whip out the Es, but otherwise...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MorvenDee
Tue Jul 15, 2003 11:09 am
#15

You can shine all you want after the fight, but during the fight with your stimpacksis where you perform 80% of your role as a doctor in a combat setting.


> "stim E is nice, but come on the only thing its really good for is to heal rancors and super pets...D already heals forway over 1000,"


BZZZT wrong. SWG has Doctor buffs, Chef buffs, Smuggler buffs ... add them all up and a Stim E is what you need to heal a buffed player character. This combo will becomestandard over time in combat, battlefield andPvP groups and so will your Stim E.


Re the buff packs being "broken" ... they were mostly working in beta, what happened?




Tale
EwokMuffin
Wed Jul 16, 2003 12:21 am
#16

Broken Buff packs : either the buff will fade in 5 minutes but the game thinks its active till it would normally expire (so you cannot re-apply), or the buff pack will completely lock your HAM bar for you and/or other people in your party.


I have them, but they're bagged waiting on a fix for those issues. I can guesstimate my OWN health but not others, so I don't take the chance.







Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
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