Medic Archive

Thread: Next 19 Question for Wednesday June 23 2004

MasterNerfSlayer
Sat Jun 19, 2004 4:25 am
#14

I regularly see 200+ healswith tenddamage (master doc).


Quick heal is awesome as a TKM too




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

jfang
Sat Jun 19, 2004 8:09 pm
#15


So healing uses the "obvious" formula" (stim rating * ((1+ (effectiveness/100)) * randomizer))? Hmm... then what should we ask?


I would suggest maybe something like "what is the single most interesting new thing planned for medics", or some other very open question for TH to takewhere he will...
MasterNerfSlayer
Mon Jun 21, 2004 6:04 am
#16

Thanks Z. I'm glad I've still got you watching my back


I'll start browsing the list of issues again...




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MasterNerfSlayer
Mon Jun 21, 2004 6:29 am
#17

What about mounted healing ability? I've not even ridden my mount in so long..




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

jfang
Mon Jun 21, 2004 8:12 am
#18






MasterNerfSlayer wrote:

What about mounted healing ability? I've not even ridden my mount in so long..







Possibly. However, I don't see this as a question so much as a request. My understanding was that the questions were meant to be used as a "why did you choose this" or "what does this mean", rather than a "fix this" or "we want that"... One caveat if you do ask this question is that it *must* not work for combat medic medicines (poisons and diseases). Far too powerful in that case.


I'd be much more interested in asking "how will healing work in the new system". I would word it something like:


"We know the combat revamp is very much in flux right now, and everything is subject to change. However, knowing that, how do the devs plan on implementing healing? Will it be exactly like the current system, with all current stims being replaced with 'full healing' stims (and a new HAM system preventing spamming of mind heals)? Will it be something completely different? Will novice medics heal onlyhealth, and master medics be able to heal all HAM? What is current plans for the healing system."


This seems like the most interesting question we can ask, and *every* combat related class wants to know the answer to that one. There is a high chance of a "we can't say anything yet", but I figure we have relatively few questions anyway. And in my opinion even a moderate chance of some insight into the combat revamp is worth risking for, given the state of the medic profession and our inability to think of a worthwhile question off the top of our heads...


(If nothing else, we can give forum users another reason to rant about the non-answers TH is giving... )

MasterNerfSlayer
Mon Jun 21, 2004 7:47 pm
#19

A couple of reasons why I wont ask that question right now, the main one being I know the answer. As you can already see this weeks questions are late, TH and the devs time is under considerable strain with the Jedi Revamp, and he did ask for simpler questions this week.


The idea for the 19 questions is open ended. It is definitely a tool to find out the answer to any hot topics we might have, with a slight preference going toward more interesting questions. Asking about healing in the combat balance this week would be pretty much a waste. Better left to a bit later on.


My question would be more like "Are the devs considering allowing us to heal while mounted". Something I'm interested in knowing, and not hard for a dev to say yes or no to.


Keep up the questions coming jfang, maybe look over Zarlors list of issues, see if you can find something more relevant that I have missed.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

jfang
Tue Jun 22, 2004 7:30 am
#20


Just so you know, Zarlor's list of issues de-stickied itself from the message boards.


From what I can recall from reading it, the majority of them were "we would like this" or "this needs to be changed" comments, which I do not think appropriate for a "question", as such. Then again, I've never (knowingly) talked directly to TH, so you have more insight into what kinds of questions he does and does not want.


It's just in my experience, questions like "when is this going to be fixed" and "have you considered that" are usually stonewalled (because the devs either can't or won't answer). The "what does this mean" and "does this do that" questions usually get a better reply (not that my question really is in that form)...


I'm fairly sure that the mounted healing question will get a reply to the effect of "that's a neat idea, and we'll look into it". As mentioned earlier,I'm more partial to the "we know it might not make it to TC, let alone live, but what is the most interesting thing for medics you have *planned* in the near future?", and let TH run with it. If we can phrase itnon-committal enough, it should bean easy enough answer to give, and very interesting to know...
MasterNerfSlayer
Wed Jun 23, 2004 7:48 am
#21






jfang wrote:


Just so you know, Zarlor's list of issues de-stickied itself from the message boards.


From what I can recall from reading it, the majority of them were "we would like this" or "this needs to be changed" comments, which I do not think appropriate for a "question", as such. Then again, I've never (knowingly) talked directly to TH, so you have more insight into what kinds of questions he does and does not want.


It's just in my experience, questions like "when is this going to be fixed" and "have you considered that" are usually stonewalled (because the devs either can't or won't answer). The "what does this mean" and "does this do that" questions usually get a better reply (not that my question really is in that form)...


I'm fairly sure that the mounted healing question will get a reply to the effect of "that's a neat idea, and we'll look into it". As mentioned earlier,I'm more partial to the "we know it might not make it to TC, let alone live, but what is the most interesting thing for medics you have *planned* in the near future?", and let TH run with it. If we can phrase itnon-committal enough, it should bean easy enough answer to give, and very interesting to know...






It's in the FAQ that is stickied... I moved them all


And I know the answer will be "nothing" to a "what have we got planned for medics because quite frankly, they're not even thinking about us at the moment. At all. This is the problem of having a fairly stable profession with most of the feature set in place and working. We know they want to do things with /medicalForage, we just have to prod them later on, we know they will add features like mission terminals when they have time, most of our specials are fine. I dunno. I'm at a loss lol. I know TH likes broader interesting questions too, so if you can think of a specific broad spectrum question... and god help us next 19!


It looks like its only You, Zarlor and myself reading this thread anyway lol.


*sigh*. It's late.


This is a good one I posted in the correspondent forum that has full support from most of the correspondents (especiallyNancyJ (BE)and vortexala (CM)) and only 50% from Agent001 (Doctor)(because he paid millions for medical experimentation tapes and is grumpy that he'll lose half his experimentation points )


Medics and doctorshave 50% of the medical experimentation points each. We know this exists because of the schematic revokation system that was in beta but has since been removed. Medics, Combat medics andBio-Engineers would like to see this changed so that medics can experiment 100% on their ownitems in the same way that Artisans can experiment on their own schematics, andgiveDoctorsseperate experimentation pointsfor their own products. Are we ever likely to see a change like this?


I know this really does nothing for profession interdepence, but then doctors dont rely on any other medical profession, so why should combat medics and bio-engineers.


Just another suggestion.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

jfang
Wed Jun 23, 2004 8:45 am
#22





MasterNerfSlayer wrote:


This is a good one I posted in the correspondent forum that has full support from most of the correspondents (especiallyNancyJ (BE)and vortexala (CM)) and only 50% from Agent001 (Doctor)(because he paid millions for medical experimentation tapes and is grumpy that he'll lose half his experimentation points )


Medics and doctorshave 50% of the medical experimentation points each. We know this exists because of the schematic revokation system that was in beta but has since been removed. Medics, Combat medics andBio-Engineers would like to see this changed so that medics can experiment 100% on their ownitems in the same way that Artisans can experiment on their own schematics, andgiveDoctorsseperate experimentation pointsfor their own products. Are we ever likely to see a change like this?


I know this really does nothing for profession interdepence, but then doctors dont rely on any other medical profession, so why should combat medics and bio-engineers.


Just another suggestion.






Well, from a combat medic perspective, that's a great question. It is a top issue for us, and very much should be addressed. The conditional statement I would give though is just the one I pointed out earlier, how will you distinguish between doctor and medic crafting. Then again, I guess that's the point of the question, to see if the devs are playing with that. The worst part about the question is I'm sure we all know exactly what the answer to this question will be...


I guess nothing wrong with signaling to the devs "hey, this is important". And as you said, we know the answer to my question I just posted as well...




Hmm... I wonder if I could get a few CM regulars in here and commandeer the medic question. I think the medics really want to know "Are combat medic skills and skill tapes working as designed, because they appear to all be broken except for assembly and experimentation tapes."
lboyd1
Fri Jun 25, 2004 12:08 am
#23







MasterNerfSlayer wrote:


*snip*


It looks like its only You, Zarlor and myself reading this thread anyway lol.



*snip*





Hey now.. I read... and lurk .. and other mischievious stuff too.. I am just not a good question thinker upper.



~Corbantis : Kalinya~
Bothan Ranger 4440 CH 0204 / Master BioEngineer
~Starsider : Graxinda~
Wookiee Master Doctor (from the very beginning) / Master Merchant
~Other Professions Include : (Corbantis) Master Smuggler/ Master Pistoleer
(Starsider) Master Dancer/ Master BioEngineer~

WinDevGuy
Mon Jul 12, 2004 3:38 pm
#24

Hear, Hear!!! I cam e here just to post this, I am glad someone people are on the same page as me.



Vaki Axipri'chra
Master Combat Medic
Master Riffleman (in the works)

Past
Master Bio-Engingeer (retired)
Master Swordsman
Master Fencer
Master Medic
eman7h
Tue Jul 27, 2004 8:54 am
#25

As far as I can tell, it would be easy to impliment the experementation change,if the Devs wanted to.


All they would need to do would make it work like Artisan and it's Elite professions. Anything in the CM Tree gets experemented with CH experementation points, anything in the Doc Tree gets experemented with Doc experementation points.


It wouldn't even be hard to do, because the code is already in game! All it would take (from my unknowing point of view) would be to copy and paste the experementation code from Artisan's Elite professions and change a few things, which would take 1 Dev half an hour(actually, it's probly more complicated than that ).


Just my 2 credits.




Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


Auraboron
Fri Jul 30, 2004 7:33 pm
#26






MasterNerfSlayer wrote:

Healing tumblers and entertainers will go away with the combat balance.








I've been a BH since the beginning. With my newfound points, I've been exploring other options. Mainly looking at adding some TK and Pistol skills. Thought I'd look into a little medic for 4/0/4/0 template and get some good stim E's made I could use.


Then I saw this.


I have to laugh. It seems like very single profession is being told that their problems will go away with the Combat Balance. There's no way. Look at the track record.


I wish you the best though. Here's to you getting some attention on your profession!


/raise glass








__________________________
_ Vader's Elite Death Squadron

Hiss of the Empire - VETS of Bria
Imperial Inquisitor | ICC Commander
Heart of Darkness | Cybernetic Soldier
[[ Former GCW Correspondent of Doom ]]


Page 2 of 3