Medic Archive
Thread: Next 19 Question for Wednesday June 23 2004
MasterNerfSlayer wrote:
What about mounted healing ability? I've not even ridden my mount in so long..
Possibly. However, I don't see this as a question so much as a request. My understanding was that the questions were meant to be used as a "why did you choose this" or "what does this mean", rather than a "fix this" or "we want that"... One caveat if you do ask this question is that it *must* not work for combat medic medicines (poisons and diseases). Far too powerful in that case.
I'd be much more interested in asking "how will healing work in the new system". I would word it something like:
"We know the combat revamp is very much in flux right now, and everything is subject to change. However, knowing that, how do the devs plan on implementing healing? Will it be exactly like the current system, with all current stims being replaced with 'full healing' stims (and a new HAM system preventing spamming of mind heals)? Will it be something completely different? Will novice medics heal onlyhealth, and master medics be able to heal all HAM? What is current plans for the healing system."
This seems like the most interesting question we can ask, and *every* combat related class wants to know the answer to that one. There is a high chance of a "we can't say anything yet", but I figure we have relatively few questions anyway. And in my opinion even a moderate chance of some insight into the combat revamp is worth risking for, given the state of the medic profession and our inability to think of a worthwhile question off the top of our heads... ![]()
(If nothing else, we can give forum users another reason to rant about the non-answers TH is giving...
)
jfang wrote:
Just so you know, Zarlor's list of issues de-stickied itself from the message boards.
From what I can recall from reading it, the majority of them were "we would like this" or "this needs to be changed" comments, which I do not think appropriate for a "question", as such. Then again, I've never (knowingly) talked directly to TH, so you have more insight into what kinds of questions he does and does not want.
It's just in my experience, questions like "when is this going to be fixed" and "have you considered that" are usually stonewalled (because the devs either can't or won't answer). The "what does this mean" and "does this do that" questions usually get a better reply (not that my question really is in that form)...
I'm fairly sure that the mounted healing question will get a reply to the effect of "that's a neat idea, and we'll look into it". As mentioned earlier,I'm more partial to the "we know it might not make it to TC, let alone live, but what is the most interesting thing for medics you have *planned* in the near future?", and let TH run with it. If we can phrase itnon-committal enough, it should bean easy enough answer to give, and very interesting to know...
MasterNerfSlayer wrote:
This is a good one I posted in the correspondent forum that has full support from most of the correspondents (especiallyNancyJ (BE)and vortexala (CM)) and only 50% from Agent001 (Doctor)(because he paid millions for medical experimentation tapes and is grumpy that he'll lose half his experimentation points)
Medics and doctorshave 50% of the medical experimentation points each. We know this exists because of the schematic revokation system that was in beta but has since been removed. Medics, Combat medics andBio-Engineers would like to see this changed so that medics can experiment 100% on their ownitems in the same way that Artisans can experiment on their own schematics, andgiveDoctorsseperate experimentation pointsfor their own products. Are we ever likely to see a change like this?
I know this really does nothing for profession interdepence, but then doctors dont rely on any other medical profession, so why should combat medics and bio-engineers.
Just another suggestion.
MasterNerfSlayer wrote:
*snip*
It looks like its only You, Zarlor and myself reading this thread anyway lol.
*snip*
MasterNerfSlayer wrote:
Healing tumblers and entertainers will go away with the combat balance.