Medic Archive

Thread: Petition to restore Medic XP to pets

Noryyk
Tue Aug 26, 2003 1:25 pm
#14


Perhaps we're only supposed to get 200xp a kill, and those that use pets to get 3000xp per kill are using a bug? Maybe this is less a nerf and more of a bugfix? Think about that for a minute.



And its quite possible to hit Master Medic from just the med center, only takes a few days here, a few hours there. And hey, the people thank you occasionally and might possibly/tip you for it. Something that Rancor just isn't going to do.



If your guild is so great they'll be more than happy to make it worth your time keeping their pets safe. And for xp you can heal in the cantina, you'll all end up there eventually anyway. Stop xp'ing for a freaking minute and smell the roses already.


--Voose. Tarq.

bigritchie
Tue Aug 26, 2003 1:36 pm
#15

Yea this is ubelievable that they nerfed pat healing.


In one fell swoop they screwed the medic and then Ch's.


Why the hell would a medic waste his stims on a pet now that needs healed?


This just reinforces why I hit that cancel button.


I have never seen a game go down the toilet so fast and so hard.


NERF NERF NERF.


Jas
Tue Aug 26, 2003 1:49 pm
#16






bigritchie wrote:

1) In one fell swoop they screwed the medic and then Ch's.


2) Why the hell would a medic waste his stims on a pet now that needs healed?






1) Explain how they screwed us again? There are tons of ways to earn Medical XP, excluding healing uber HP Pets.


2) Because we may get paid for it now? It is a service we provide, that gains us nothing, and as such, we should/will be paid for it now, and most pet users will realize this while they sit around on their arses waiting for their uber_pet_01 to naturally heal (the "you get medical XP argument went out the door with this change!). Of course, charging is totally up to you. More altruistic players would heal them anyways, regardless of no XP or no payment.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
Noryyk
Tue Aug 26, 2003 1:59 pm
#17


Are you people actual medics or just CH's that picked it up to heal their own pet?


One of our number one issues is making credits, now we have something in demand that people will pay for and you don't want it? I don't get it at all.


And by stopping and smelling the roses I meant you don't have to make Master Medic in one night, feel free to slow down a bit.


--Voose. Tarq.

TheDweller
Tue Aug 26, 2003 2:28 pm
#18






Noryyk wrote:

Are you people actual medics or just CH's that picked it up to heal their own pet?


One of our number one issues is making credits, now we have something in demand that people will pay for and you don't want it? I don't get it at all.


And by stopping and smelling the roses I meant you don't have to make Master Medic in one night, feel free to slow down a bit.


--Voose. Tarq.




And as I said before, if the removed xp from players too, then you could charge them as well. Good change?


There was nothing stopping you guys from charging to heal pets to begin with OTHER than the fact that medic is one of the only professions that cannot progress without others. Competition for the med xp is what keeps people from charging, and yes with no xp on pets you'll be able to charge, but at the same time the med center will begin to fill up with Creature Handlers who still want med skills for thier pets, but now they'll be in med centers taking a portion of the med xp available. The same goes for any person that was previously using thier or someone else's pet to stay out of the med centers.


Ah well, I guess the long term affects will be seen, um later.


Jas
Tue Aug 26, 2003 2:37 pm
#19






TheDweller wrote:



And as I said before, if the removed xp from players too, then you could charge them as well. Good change?







Actually, for MasterDocs/CM's.. Xp isn't an issue anyways... so they have nomotivation to heal, other than that is what they want to do. So, this change is a non-issue to them. And sooner or later, it'll be a non-issue to everyone else.


I've said it before, and I'll say it again. There are so many ways to get Medical XP, that existed BEFORE Pets and still exist now, that this small, insignificant change is laughable.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
TheDweller
Tue Aug 26, 2003 2:53 pm
#20






Jas wrote:


Actually, for MasterDocs/CM's.. Xp isn't an issue anyways... so they have nomotivation to heal, other than that is what they want to do. So, this change is a non-issue to them. And sooner or later, it'll be a non-issue to everyone else.


I've said it before, and I'll say it again. There are so many ways to get Medical XP, that existed BEFORE Pets and still exist now, that this small, insignificant change is laughable.





So, this change is a non-issue to them. And sooner or later, it'll be a non-issue to everyone else.


This would be true if no new people took up medic. Then eventually all the medics would be maxed in xp and could feel free to charge. There will always be more people starting medic than there are Mastered, however, which means there will always be someone desperate enough for med xp to do it for free. Also, tell me how many Medics/docs etc spend much time in the med center after they have all the xp they need. Not many, and the only one I know that does doesn't heal at all, he leaves it for the young medics to earn xp on, so he's hardly making any money healing in the med centers.


I've said it before, and I'll say it again. There are so many ways to get Medical XP, that existed BEFORE Pets and still exist now, that this small, insignificant change is laughable.


Hmm. So tell me, what are these "so many ways"? I see sitting in the med center, and joining a hunting party. Hunting parties, while admitedly good xp, isn't so good as to make this nerf "insignificant". Most hunting groupsI join either use pets to tank (no xp there now), or are good enough to really not get hurt much at all. Most high end players can solo pretty well, and combine to make fairly formidable hunting partys. if they are hunting on the harder planets though, they certainly aren't tanking.



Just my opinion though.


Jas
Tue Aug 26, 2003 3:03 pm
#21






TheDweller wrote:



  1. This would be true if no new people took up medic. Then eventually all the medics would be maxed in xp and could feel free to charge. There will always be more people starting medic than there are Mastered, however, which means there will always be someone desperate enough for med xp to do it for free. Also, tell me how many Medics/docs etc spend much time in the med center after they have all the xp they need. Not many, and the only one I know that does doesn't heal at all, he leaves it for the young medics to earn xp on, so he's hardly making any money healing in the med centers.

  2. Hmm. So tell me, what are these "so many ways"? I see sitting in the med center, and joining a hunting party. Hunting parties, while admitedly good xp, isn't so good as to make this nerf "insignificant". Most hunting groupsI join either use pets to tank (no xp there now), or are good enough to really not get hurt much at all. Most high end players can solo pretty well, and combine to make fairly formidable hunting partys. if they are hunting on the harder planets though, they certainly aren't tanking.


Just my opinion though.







1) New Medics will not have experienced this change... it will always BE the way it is to them. So, it is still a non-issue to them. If you;ve never experienced it, you can't miss it.


2) Don't hunt with a pet. Simple. Players have become lazy.--- Find Mob, Send in Pet, Pet Tanks, Players fire from safety, rinse, repeat...not a heck of alot of challenge there.... BAH..... Grouping is about give and take right? If your group/PA refuses to helpYOU out, find a group/PA that values you and will help you get the Medical XP you need. It's easy to get Med XP if you think outside the box. It is beyond me that your "friends" wouldn't be willing to help you out.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
TheDweller
Tue Aug 26, 2003 3:33 pm
#22

I personally don't need anymore med xp. That isn't my complaint. No other profession needs to either "think outside the box" or to have thier friends and PA "help them out".


My complaint is


A) They killed pet xp completely rather than scaling it to a more appropriate scale.


B) Some people are heralding this change as a way to earn some cash, when the problem is that earning cash is only a problem because the current xp system makes medics/docs/cm fight over xp. Pets was one way to not need to compete for xp as much.


C) I don't believe there will be much of an increase in medics making money, but there will definately be more people crowded in med centers trying to earn that xp.


D) Other professions (entertainers asside) do NOT rely on others to advance thier profession. It is no coincidance that entertainers and medics share the same problems of giving thier skills away for free. (While if all medics had a viable way of earning xp solo ala pets, they could then choose to heal for free or to charge without concern for their xp bar)



AllI need is crafting xp to advance my doctor the way I want him to be. i did earn a good amount of my medic xp with pets, and the rest was healing friends in hunting partners. I never once had to "grind" xp to advance, and it also did not fly by any quicker than my marksman skills. I never spent time in a med center catering to people that demand to get healed NOW and for FREE either thank god. The only time I spent in med centers was whenI needed wounds tended and rathered someone else gain some xp for it. And so you know,I tipped those medics each time, even thoughI could as easily healed myself for free. A single person healing got at least 1k, and if I was getting hit by multiple people, they got 500 each no matter how much they healed.I know how easy it is to make cash running missions, and how hard it is for most medics to get ANY cash. If I thought the change would really help people out, I'd be all for it, but this is a large nerf andI think very few will see any reward (and it will STILL be less then a medic deserves).

Choochoofry
Tue Aug 26, 2003 3:40 pm
#23

/unsign


I'm a doctor, not a vet.


ChooChoo

Jas
Tue Aug 26, 2003 3:42 pm
#24

What did players do before Pets became such a significant, and digustingly huge, part of the game? They found creative (and not so creative - Med Centers) ways to gain their XP. It will still happen. People just have to, dare I say it again, think out of the box. Medical XP is still way too easy to get.


I made Master Doctor without using Pet Healing. Others did too. Others will in the future.


Adapt. Overcome. Improvise.


This adjustment may change, it may not. But in the meantime, the sky really isn't fallingin regards tothe ability to gain Medical XP.




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
Aifee
Tue Aug 26, 2003 7:01 pm
#25

/sign



My main exp comes from healing in the field. My groups main tanks are there pets. This needs to be changed back. My job is to heal my group, pets and peeps.


nikolaimalthus
Tue Aug 26, 2003 7:54 pm
#26

Everyone else gets experience for services their profession provides and medic should be no different. Every server's economy is different. Just because one person is making money healing pets on one server doesn't mean it works on the others. Medics should have been consulted about the change. I don't recall BEs in an uproar saying they wanted medics to get no exp so people will buy pet stims. People buy the pet stims because when you have a 8K HAM pet as a non medic a pet stim is a lifesaver out in the field. However as a medicanything you are healing is considered healing. You are still using the same resources to heal pets as you are people and using considerably more than pet stims for those who use A & B stims maybe even C. No valid reason not to get XP for healing pets. Considering healing XPis random you could get good heals or ones that suck. Creature Handlers rely on pets to fight hence the name CREATURE HANDLER. Crafters used to rely on ProBots to fight since crafters aren't exactly awesome in combat till the ProBots rose to the epitomy of gimpness so now crafters are taking up Creature Handler and even some Bounty Hunters because it makes things easier. Pets serve as tanks for a number of professions that's just the way it is.


Not getting XP for healing pets is like telling Smugglers they can't get XP for slicing Heavy Weapons but they can slice em. Smugglers provide a service, they get XP for it and charge to do it. You don't see someone coming into the Med Center with black HAM bars and the medic saying, that'll be 1k cr sir. Most I know are cool with tips and the XP. Eventually it might come to that where medics charge for all services period.


Like I said, I got no problem charging people and I will but the other way was much better. Also those whining about people having pets as tanks are more than likely not in a situation where it's either a must have or beneficial to their survival in the wilderness.



At least we still get XP for healing pet wounds.

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